uloop capture-window
Capture any Unity EditorWindow by name and save as PNG.
Usage
bash
uloop capture-window [--window-name <name>] [--resolution-scale <scale>] [--match-mode <mode>]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--window-name | string | Game | Window name to capture (e.g., "Game", "Scene", "Console", "Inspector", "Project", "Hierarchy", or any EditorWindow title) |
--resolution-scale | number | 1.0 | Resolution scale (0.1 to 1.0) |
--match-mode | enum | exact | Window name matching mode: exact, prefix, or contains. All modes are case-insensitive. |
Match Modes
| Mode | Description | Example |
|---|---|---|
exact | Window name must match exactly (case-insensitive) | "Project" matches "Project" only |
prefix | Window name must start with the input | "Project" matches "Project" and "Project Settings" |
contains | Window name must contain the input anywhere | "set" matches "Project Settings" |
Window Name
The window name is the text displayed in the window's title bar (tab). The user (human) will tell you which window to capture. Common window names include:
- •Game: Game View window
- •Scene: Scene View window
- •Console: Console window
- •Inspector: Inspector window
- •Project: Project browser window
- •Hierarchy: Hierarchy window
- •Animation: Animation window
- •Animator: Animator window
- •Profiler: Profiler window
- •Audio Mixer: Audio Mixer window
You can also specify custom EditorWindow titles (e.g., "EditorWindow Capture Test").
Examples
bash
# Capture Game View at full resolution uloop capture-window # Capture Game View at half resolution uloop capture-window --window-name Game --resolution-scale 0.5 # Capture Scene View uloop capture-window --window-name Scene # Capture Console window uloop capture-window --window-name Console # Capture Inspector window uloop capture-window --window-name Inspector # Capture Project browser (exact match - won't match "Project Settings") uloop capture-window --window-name Project # Capture all windows starting with "Project" (prefix match) uloop capture-window --window-name Project --match-mode prefix # Capture custom EditorWindow by title uloop capture-window --window-name "My Custom Window"
Output
Returns JSON with:
- •
CapturedCount: Number of windows captured - •
CapturedWindows: Array of captured window info, each containing:- •
ImagePath: Absolute path to the saved PNG file - •
FileSizeBytes: Size of the saved file in bytes - •
Width: Captured image width in pixels - •
Height: Captured image height in pixels
- •
When multiple windows match (e.g., multiple Inspector windows or when using contains mode), all matching windows are captured with numbered filenames (e.g., Inspector_1_*.png, Inspector_2_*.png).
Notes
- •Use
uloop focus-windowfirst if needed - •Target window must be open in Unity Editor
- •Window name matching is always case-insensitive