uloop get-hierarchy
Get Unity Hierarchy structure.
Usage
bash
uloop get-hierarchy [options]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--root-path | string | - | Root GameObject path to start from |
--max-depth | integer | -1 | Maximum depth (-1 for unlimited) |
--include-components | boolean | true | Include component information |
--include-inactive | boolean | true | Include inactive GameObjects |
--include-paths | boolean | false | Include full path information |
--use-selection | boolean | false | Use selected GameObject(s) as root(s). When true, --root-path is ignored. |
Examples
bash
# Get entire hierarchy uloop get-hierarchy # Get hierarchy from specific root uloop get-hierarchy --root-path "Canvas/UI" # Limit depth uloop get-hierarchy --max-depth 2 # Without components uloop get-hierarchy --include-components false # Get hierarchy from currently selected GameObjects uloop get-hierarchy --use-selection
Output
Returns JSON with hierarchical structure of GameObjects and their components.