VeilBreakers Balance Check
Overview
Validate balance changes BEFORE they break the game. One wrong number can ruin months of work.
The Balance Systems
Brand Effectiveness (10 Brands)
- •2x damage to 2 brands (strong against)
- •0.5x damage to 2 brands (weak against)
- •1x damage to 6 brands (neutral)
Verify: Every brand has exactly 2 strong, 2 weak, 6 neutral.
Synergy Tiers
| Tier | Match | Damage | Defense | Corruption |
|---|---|---|---|---|
| FULL | 3/3 | +8% | +8% | 0.5x |
| PARTIAL | 2/3 | +5% | +5% | 0.75x |
| NEUTRAL | 0-1/3 | +0% | +0% | 1.0x |
| ANTI | Weak brand | +0% | +0% | 1.5x |
Verify: Bonuses stack additively, not multiplicatively.
Corruption States
| Range | State | Modifier |
|---|---|---|
| 0-10% | ASCENDED | +25% |
| 11-25% | Purified | +10% |
| 26-50% | Unstable | +0% |
| 51-75% | Corrupted | -10% |
| 76-100% | Abyssal | -20% |
Ability Cooldowns
| Slot | Cooldown Range |
|---|---|
| Basic | None |
| Defend | None |
| Skill 1 | 4-6 seconds |
| Skill 2 | 10-15 seconds |
| Skill 3 | 18-25 seconds |
| Ultimate | 45-90 seconds |
The Check Process
- •Document the Change: Exact number, old value, new value, reasoning.
- •Edge Case Analysis:
- •Best case: Max synergy + ASCENDED + type advantage
- •Worst case: ANTI synergy + Abyssal + type disadvantage
- •Average case: NEUTRAL + Unstable + neutral type
- •Check for Red Flags:
- •One-shot potential.
- •Unkillable builds.
- •Changes > ±20% from current.
Quick Formulas
Damage dealt: base_damage * brand_multiplier * synergy_bonus * corruption_modifier
Capture chance: base_rate + health_modifier + corruption_modifier + method_bonus + item_bonus
Effective stats: base_stat * (1 + synergy_bonus) * corruption_modifier