Game Asset Generation
Overview
This skill triggers the game-asset-generator MCP server for AI-powered art generation using HuggingFace models.
When to Use
- •"Create a sprite for [monster name]"
- •"Generate a UI icon for [element]"
- •"Make a texture for [surface]"
- •"Design concept art for [character]"
VeilBreakers Art Style
ALWAYS include this in prompts:
code
dark fantasy horror, [subject], dark atmospheric, glowing [color] eyes/core, dramatic lighting, deep shadows, high detail, painterly quality, ominous mood
Brand Color Reference
| Brand | Glow Color | Theme |
|---|---|---|
| IRON | Steel blue | Armored, angular |
| SAVAGE | Blood red | Feral, claws |
| SURGE | Electric blue | Crackling, fast |
| VENOM | Toxic green | Dripping, sickly |
| DREAD | Purple/void | Shadowy, terror |
| LEECH | Dark red | Parasitic, tendrils |
| GRACE | White/gold | Ethereal, light |
| MEND | Soft green | Protective, shields |
| RUIN | Orange/red | Explosive, cracked |
| VOID | Deep purple | Chaotic, reality-bending |
DO NOT Use
- •"Battle Chasers" or "Joe Madureira"
- •"thick linework" or "comic book"
- •anime/cel-shaded style
- •checker pattern backgrounds
Output Specs
| Parameter | Value |
|---|---|
| Resolution | 1024-2048px |
| Format | PNG with transparency |
| Save to | Assets/Art/[category]/ |
MCP Server
Server: game-asset-generator Package: game-asset-mcp Requires: HF_TOKEN environment variable set
Workflow
- •Define what asset is needed
- •Craft prompt using VeilBreakers style template
- •Generate via MCP
- •Review output quality
- •Save to correct Assets/ folder
- •Verify import settings in Unity