Build drem-soundscape
Build the application using CMake.
Steps
- •
Ensure the JUCE submodule is initialized:
bashgit -C /home/godinj/dev/drem-soundscape submodule update --init --recursive
- •
Create the build directory and configure:
bashcmake -S /home/godinj/dev/drem-soundscape -B /home/godinj/dev/drem-soundscape/build -DCMAKE_BUILD_TYPE=$0
Use
$0as the build type. Default toDebugif no argument given. - •
Build:
bashcmake --build /home/godinj/dev/drem-soundscape/build --config $0
- •
Report build result — success or failure with relevant error output.
Troubleshooting
If the build fails:
- •Check that JUCE submodule is initialized:
git submodule status - •Verify CMake version:
cmake --version(need 3.15+) - •On Linux, check for JUCE dependencies:
sudo apt-get install -y libasound2-dev libcurl4-openssl-dev libfreetype6-dev libx11-dev libxcomposite-dev libxcursor-dev libxext-dev libxinerama-dev libxrandr-dev libxrender-dev libwebkit2gtk-4.0-dev libglu1-mesa-dev mesa-common-dev - •Review the full error output and suggest fixes