Sound Waves
Misconceptions
| Misconception | Correction |
|---|---|
| "Sound can travel through a vacuum" | Sound requires a medium; it cannot travel through a vacuum (unlike light) |
| "Louder sounds travel faster" | Sound speed depends on the medium, not amplitude or loudness |
| "The Doppler effect changes the actual frequency emitted" | Doppler effect only changes the observed frequency; the source frequency is unchanged |
| "Decibels are a linear scale" | Decibels are logarithmic; +10 dB means 10x the intensity |
| "Resonance creates energy" | Resonance transfers energy efficiently at natural frequencies; it doesn't create energy |
| "Sound travels faster in denser materials" | Sound speed depends on stiffness AND density; it's often faster in stiffer materials despite higher density |
Key Concepts
Sound as a Longitudinal Wave
Sound is a mechanical longitudinal wave that propagates through compression and rarefaction of a medium.
Characteristics:
- •Requires a medium (solid, liquid, or gas)
- •Particles oscillate parallel to wave direction
- •Creates alternating high-pressure (compression) and low-pressure (rarefaction) regions
- •Human hearing range: 20 Hz to 20,000 Hz
Speed of Sound
The speed of sound depends on the medium's properties:
In air (approximate):
- •v = 343 m/s at 20C (68F)
- •Temperature dependence: v = 331 + 0.6T (where T is in Celsius)
In general:
- •v = sqrt(B/rho) for fluids (B = bulk modulus, rho = density)
- •v = sqrt(Y/rho) for solids (Y = Young's modulus)
Typical values:
- •Air (20C): 343 m/s
- •Water (25C): 1493 m/s
- •Steel: 5960 m/s
- •Human tissue: ~1540 m/s
Intensity and Decibels
Sound intensity is power per unit area: I = P/A (W/m^2)
Inverse square law: Intensity decreases with distance squared
- •I = P/(4pir^2) for a point source
Decibel scale (logarithmic):
- •beta = 10 * log10(I/I_0)
- •I_0 = 10^(-12) W/m^2 (threshold of hearing)
- •Each +10 dB = 10x intensity
- •Each +3 dB = 2x intensity (approximately)
Reference levels:
- •0 dB: Threshold of hearing
- •60 dB: Normal conversation
- •85 dB: Prolonged exposure may cause damage
- •120 dB: Threshold of pain
Doppler Effect
The apparent change in frequency when source and/or observer are moving.
General formula:
- •f' = f * (v +/- v_o) / (v -/+ v_s)
Convention:
- •Use + in numerator when observer moves toward source
- •Use - in numerator when observer moves away from source
- •Use - in denominator when source moves toward observer
- •Use + in denominator when source moves away from observer
Special cases:
- •Moving observer only: f' = f * (v + v_o) / v (approaching)
- •Moving source only: f' = f * v / (v - v_s) (approaching)
Beat Frequency
When two sound waves of slightly different frequencies interfere:
- •f_beat = |f_1 - f_2|
- •Creates periodic variation in loudness
- •Used for tuning instruments
Standing Waves in Pipes
Open pipe (open at both ends):
- •Antinodes at both ends
- •Harmonics: f_n = n * v / (2L), where n = 1, 2, 3, ...
- •All harmonics present
- •Wavelengths: lambda_n = 2L/n
Closed pipe (closed at one end):
- •Node at closed end, antinode at open end
- •Harmonics: f_n = n * v / (4L), where n = 1, 3, 5, ... (odd only)
- •Only odd harmonics present
- •Fundamental wavelength: lambda_1 = 4L
Resonance
A system oscillates with maximum amplitude when driven at its natural frequency.
Examples:
- •Musical instruments (strings, air columns)
- •Tuning forks
- •Breaking glass with voice
Equations
[1] v = 343 m/s (speed of sound in air at 20C) [2] v = 331 + 0.6T (speed of sound in air, T in Celsius) [3] beta = 10 * log10(I/I_0), where I_0 = 10^(-12) W/m^2 (decibel level) [4] I = P/(4*pi*r^2) (intensity from point source) [5] f' = f * (v +/- v_o) / (v -/+ v_s) (Doppler effect) [6] f_beat = |f_1 - f_2| (beat frequency) [7] f_n = n * v / (2L), n = 1, 2, 3, ... (open pipe harmonics) [8] f_n = n * v / (4L), n = 1, 3, 5, ... (closed pipe harmonics)
Worked Examples
Example 1: Speed of Sound
Problem: What is the speed of sound in air at 35C?
Solution:
- •Use the temperature formula: v = 331 + 0.6T
- •v = 331 + 0.6(35) = 331 + 21 = 352 m/s
Example 2: Decibel Calculation
Problem: A sound has intensity 5.0 x 10^(-6) W/m^2. What is its decibel level?
Solution:
- •Use decibel formula: beta = 10 * log10(I/I_0)
- •beta = 10 * log10(5.0 x 10^(-6) / 10^(-12))
- •beta = 10 * log10(5.0 x 10^6)
- •beta = 10 * 6.7 = 67 dB
Example 3: Doppler Effect
Problem: A car horn emits 400 Hz. If the car approaches at 30 m/s, what frequency does a stationary observer hear? (v_sound = 343 m/s)
Solution:
- •Source approaching, observer stationary
- •f' = f * v / (v - v_s)
- •f' = 400 * 343 / (343 - 30)
- •f' = 400 * 343 / 313 = 438 Hz
Example 4: Standing Waves in Closed Pipe
Problem: A closed pipe is 0.5 m long. What are the first two resonant frequencies? (v = 343 m/s)
Solution:
- •Closed pipe: only odd harmonics, f_n = n * v / (4L)
- •First harmonic (n=1): f_1 = 1 * 343 / (4 * 0.5) = 343/2 = 171.5 Hz
- •Third harmonic (n=3): f_3 = 3 * 343 / (4 * 0.5) = 3 * 171.5 = 514.5 Hz
Explanation Patterns
- •Identify the type of problem: speed, intensity, Doppler, beats, or resonance
- •Draw a diagram showing wave direction, motion of source/observer, or pipe configuration
- •Establish the reference frame and sign conventions for Doppler problems
- •Check if pipe is open or closed - this determines which harmonics exist
- •Use appropriate formula and substitute values carefully
- •Verify units and check if answer is physically reasonable
Common Problem Types
- •Speed of sound: Calculate v at different temperatures or in different media
- •Intensity/decibels: Convert between intensity (W/m^2) and decibel level, or use inverse square law
- •Doppler effect: Find observed frequency with moving source and/or observer
- •Beat frequency: Find the beat frequency or one of the original frequencies
- •Open pipe resonance: Find harmonics with antinodes at both ends
- •Closed pipe resonance: Find odd harmonics with node at closed end
- •Wavelength in pipes: Relate wavelength to pipe length for standing waves