AgentSkillsCN

ta-router

根据任务类别与关键信号词,将技术美术师引导至相应的领域技能。在启动技术美术师任务时,此技能可帮助您快速判断应加载哪些技能。

SKILL.md
--- frontmatter
name: ta-router
description: Routes Tech Artist to domain skills based on task category and signal keywords. Use when starting Tech Artist tasks to determine which skills to load.
category: routing

Tech Artist Skill Router

"Right skill for the right visual task."

Quick Route

By Task Category

CategorySkills
architecturalta-r3f-fundamentals, ta-validation-typescript
visualta-r3f-materials, ta-shader-sdf, ta-vfx-postfx
shaderta-shader-development, ta-shader-sdf
vfxta-vfx-particles, ta-vfx-postfx
assetta-assets-workflow, ta-assets-pipeline-optimization
performanceta-r3f-performance, ta-r3f-physics
uita-ui-polish, ta-ui-debug-helpers, ta-ui-design-reference
figmata-figma-integration
camerata-camera-tps
networkingta-networking-visual-feedback

By Signal Keywords

SignalRoute To
"shader", "glsl", "tsl"ta-shader-development, ta-shader-sdf
"particle", "gpu", "instanced"ta-vfx-particles, ta-foliage-instancing
"postfx", "bloom", "effect"ta-vfx-postfx
"material", "pbr", "texture"ta-r3f-materials
"physics", "collision", "rapier"ta-r3f-physics
"water", "ocean", "gerstner"ta-water-shader
"foliage", "grass", "vegetation"ta-foliage-instancing
"paint", "territory", "splat"ta-paint-territory
"terrain mesh", "heightmap"ta-terrain-mesh (mesh component)
"procedural terrain", "perlin", "simplex"ta-procedural-terrain (algorithms - RESEARCH)
"caldera", "crater", "volcano"ta-procedural-terrain (radial terrain)
"territory grid", "cpu territory"ta-territory-grid-cpu (server grid)
"terrain testing", "e2e terrain"ta-terrain-testing (E2E patterns)
"figma", "design reference", "ui design"ta-figma-integration, ta-ui-design-reference
"ut3", "unreal tournament", "carbon fiber"ta-ui-design-reference (UT3 aesthetic)

Common Combinations

Task TypeSkills
Shader Developmentta-r3f-fundamentals + ta-shader-development
VFX Creationta-r3f-fundamentals + ta-vfx-particles + ta-vfx-postfx
Asset Pipelineta-r3f-fundamentals + ta-assets-workflow
Material Creationta-r3f-fundamentals + ta-r3f-materials
Terrain System (NEW)ta-r3f-fundamentals + ta-terrain-mesh + ta-water-shader

Research Guides

Before creating assets, check ./src/assets/index.md

GDD Research

Before creating, always read the GDD specs

Skill Hierarchy

code
                    ta-r3f-fundamentals (BASE)
                              |
        +---------------------+---------------------+
        |                     |                     |
   ta-r3f-materials     ta-r3f-physics       ta-r3f-performance
        |                     |                     |
   ta-shader-*          ta-camera-tps         ta-vfx-*
   ta-ui-*