Unity Scene Skills
Control Unity scenes - the containers that hold all your GameObjects.
Skills Overview
| Skill | Description |
|---|---|
scene_create | Create a new scene |
scene_load | Load a scene |
scene_save | Save current scene |
scene_get_info | Get scene information |
scene_get_hierarchy | Get hierarchy tree |
scene_screenshot | Capture screenshot |
Skills
scene_create
Create a new scene.
| Parameter | Type | Required | Description |
|---|---|---|---|
scenePath | string | Yes | Path for new scene (e.g., "Assets/Scenes/MyScene.unity") |
scene_load
Load a scene.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
scenePath | string | Yes | - | Scene asset path |
additive | bool | No | false | Load additively (keep current scene) |
scene_save
Save the current scene.
| Parameter | Type | Required | Description |
|---|---|---|---|
scenePath | string | No | Save path (null = save current) |
scene_get_info
Get current scene information.
No parameters.
Returns: {success, name, path, isDirty, rootObjectCount, rootObjects: [name]}
scene_get_hierarchy
Get full scene hierarchy tree.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
maxDepth | int | No | 10 | Maximum hierarchy depth |
Returns: {success, hierarchy: [{name, instanceId, children: [...]}]}
scene_screenshot
Capture a screenshot.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
filename | string | No | "screenshot.png" | Output filename |
width | int | No | 1920 | Image width |
height | int | No | 1080 | Image height |
Example Usage
python
import unity_skills
# Create a new scene
unity_skills.call_skill("scene_create", scenePath="Assets/Scenes/Level1.unity")
# Load an existing scene
unity_skills.call_skill("scene_load", scenePath="Assets/Scenes/MainMenu.unity")
# Load scene additively (multi-scene)
unity_skills.call_skill("scene_load", scenePath="Assets/Scenes/UI.unity", additive=True)
# Get current scene info
info = unity_skills.call_skill("scene_get_info")
print(f"Scene: {info['name']}, Objects: {info['rootObjectCount']}")
# Get full hierarchy (useful for understanding scene structure)
hierarchy = unity_skills.call_skill("scene_get_hierarchy", maxDepth=5)
# Save scene
unity_skills.call_skill("scene_save")
# Take screenshot
unity_skills.call_skill("scene_screenshot", filename="preview.png", width=1920, height=1080)
Best Practices
- •Always save before loading a new scene
- •Use additive loading for UI overlays
- •Keep scene hierarchy organized with empty parent objects
- •Use
scene_get_infoto verify scene state - •Screenshots are saved to project root by default