Physics Skills
Raycasts, overlap checks, and gravity settings.
Skills
physics_raycast
Cast a ray and get hit info. Parameters:
- •
originX,originY,originZ(float): Origin point. - •
dirX,dirY,dirZ(float): Direction vector. - •
maxDistance(float, optional): Max distance (default 1000). - •
layerMask(int, optional): Layer mask (default -1).
Returns: { hit: true, collider: "Cube", distance: 5.2, ... }
physics_check_overlap
Check for colliders in a sphere. Parameters:
- •
x,y,z(float): Center point. - •
radius(float): Sphere radius. - •
layerMask(int, optional): Layer mask.
physics_get_gravity
Get global gravity setting. Parameters: None.
physics_set_gravity
Set global gravity setting. Parameters:
- •
x,y,z(float): Gravity vector (e.g. 0, -9.81, 0).