AgentSkillsCN

unity-cleaner

事件

SKILL.md
--- frontmatter
name: unity-cleaner
description: "Find unused assets, duplicate files, and missing references in your Unity project."

Unity Cleaner Skills

Safety: All delete operations default to dryRun=true. Set dryRun=false to actually delete.

Skills Overview

SkillDescription
cleaner_find_unused_assetsFind assets not referenced by others
cleaner_find_duplicatesFind duplicate files by content hash
cleaner_find_missing_referencesFind missing scripts/asset references
cleaner_delete_assetsDelete assets (with dryRun protection)
cleaner_get_asset_usageFind what references a specific asset

Skills

cleaner_find_unused_assets

Find potentially unused assets of a specific type.

ParameterTypeRequiredDefaultDescription
assetTypestringNo"Material"Asset type filter
searchPathstringNo"Assets"Search path
limitintNo100Max results

Returns: {success, assetType, potentiallyUnusedCount, assets: [{path, name, type, sizeBytes}]}

python
# Find unused materials
result = call_skill("cleaner_find_unused_assets", assetType="Material")

# Find unused textures in a specific folder
result = call_skill("cleaner_find_unused_assets", 
    assetType="Texture2D", searchPath="Assets/Textures")

cleaner_find_duplicates

Find duplicate files by MD5 hash.

ParameterTypeRequiredDefaultDescription
assetTypestringNo"Texture2D"Asset type
searchPathstringNo"Assets"Search path
limitintNo50Max groups

Returns: {success, duplicateGroupCount, totalWastedBytes, totalWastedMB, groups: [{count, sizeBytes, wastedBytes, files}]}

python
# Find duplicate textures
result = call_skill("cleaner_find_duplicates", assetType="Texture2D")
print(f"Wasted space: {result['totalWastedMB']:.2f} MB")

cleaner_find_missing_references

Find components with missing scripts or null references.

ParameterTypeRequiredDefaultDescription
includeInactiveboolNotrueInclude inactive objects

Returns: {success, issueCount, missingScripts, missingReferences, issues: [{type, gameObject, path, ...}]}

python
# Scan for all missing references
result = call_skill("cleaner_find_missing_references")
print(f"Missing scripts: {result['missingScripts']}")
print(f"Missing references: {result['missingReferences']}")

cleaner_delete_assets

Delete specified assets with two-step confirmation.

⚠️ Safety First: Deletion requires TWO calls - first preview, then confirm.

Step 1 - Preview (no confirmToken):

ParameterTypeRequiredDescription
pathsstring[]YesAsset paths to delete

Returns: {action: "preview", confirmToken, assetsToDelete, message}

Step 2 - Confirm (with confirmToken):

ParameterTypeRequiredDescription
confirmTokenstringYesToken from preview step

Returns: {action: "deleted", deletedCount, results}

python
# Step 1: Preview what will be deleted
preview = call_skill("cleaner_delete_assets", 
    paths=["Assets/Unused/mat1.mat", "Assets/Unused/mat2.mat"])
print(preview['message'])  # Shows: "⚠️ PREVIEW ONLY - 2 assets will be deleted..."
print(preview['assetsToDelete'])  # Full list with sizes

# Step 2: Confirm deletion using token (expires in 5 minutes)
if input("Proceed? (y/n): ") == 'y':
    result = call_skill("cleaner_delete_assets", 
        confirmToken=preview['confirmToken'])
    print(result['message'])  # "Successfully deleted 2 assets"

cleaner_get_asset_usage

Find what objects reference a specific asset.

ParameterTypeRequiredDescription
assetPathstringYesAsset path
limitintNoMax results (default 50)

Returns: {success, asset, usedByCount, usedBy: [{path, name, type}]}

python
# Check what uses a texture
result = call_skill("cleaner_get_asset_usage", 
    assetPath="Assets/Textures/player.png")

Example Workflow: Clean Project

python
import unity_skills

# 1. Find all missing references and fix them
missing = unity_skills.call_skill("cleaner_find_missing_references")
for issue in missing['issues']:
    if issue['type'] == 'MissingScript':
        print(f"⚠️ Missing script on: {issue['path']}")

# 2. Find duplicate textures
dupes = unity_skills.call_skill("cleaner_find_duplicates", assetType="Texture2D")
if dupes['totalWastedMB'] > 10:
    print(f"🗑️ {dupes['totalWastedMB']:.1f} MB wasted on duplicates")

# 3. Find unused materials
unused = unity_skills.call_skill("cleaner_find_unused_assets", assetType="Material")
print(f"📦 {unused['potentiallyUnusedCount']} potentially unused materials")

# 4. Preview cleanup
paths_to_delete = [a['path'] for a in unused['assets'][:5]]
preview = unity_skills.call_skill("cleaner_delete_assets", 
    paths=paths_to_delete, dryRun=True)
print(f"Would free: {preview['totalMB']:.2f} MB")