Cinemachine Skills
Control Cinemachine Virtual Cameras and settings.
Skills
cinemachine_create_vcam
Create a new Virtual Camera. Parameters:
- •
name(string): Name of the VCam GameObject.
cinemachine_inspect_vcam
Deeply inspect a VCam, returning fields and tooltips. Parameters:
- •
objectName(string): Name of the VCam GameObject.
cinemachine_set_vcam_property
Set any property on VCam or its pipeline components. Parameters:
- •
vcamName(string): Name of the VCam. - •
componentType(string): "Main" (VCam itself), "Body", "Aim", "Noise", or "Lens". - •
propertyName(string): Field or property name (e.g. "m_Lens.FieldOfView", "m_Priority"). - •
value(object): New value.
cinemachine_set_targets
Set Follow and LookAt targets. Parameters:
- •
vcamName(string): Name of the VCam. - •
followName(string, optional): GameObject name to follow. - •
lookAtName(string, optional): GameObject name to look at.
cinemachine_set_component
Switch VCam pipeline component (Body/Aim/Noise). Parameters:
- •
vcamName(string): Name of the VCam. - •
stage(string): "Body", "Aim", or "Noise". - •
componentType(string): Type name (e.g. "CinemachineTransposer", "DoNothing").