Practice Station Redesign
This skill transforms drill-focused practice pages into goal-oriented, mobile-first stations.
Core Philosophy
Old station pages had too many accordions and drills - users don't use them because they lack clear purpose. The new approach focuses on:
- •2-3 essential shots to master (not 10 drills)
- •Clear purpose for each shot (when to use it)
- •Trackman exercises with specific metrics
- •Mobile-first cards (one card = one screen scroll)
Page Structure
To redesign a practice station, follow this structure:
1. Hero Section
<div class="strategy-hero">
<div class="strategy-hero__title">[MAIN GOAL]</div>
<div class="strategy-hero__subtitle">[Summary of shots to master]</div>
</div>
2. Overview Card
Create a quick reference table showing the 2-3 shots and when to use each.
3. Shot Cards (one section per essential shot)
Each shot requires 4 cards:
- •When to Use - situations and conditions
- •Pre-Shot Routine - numbered steps for consistency
- •Setup Keys - table format for quick mobile scanning
- •Swing Dynamic - power %, tempo, motion, finish
4. Trackman Practice (2-3 exercises)
Each exercise card uses this format:
<table class="table table-sm mb-3">
<tr><td><strong>Mode</strong></td><td>[Practice / Games → GameName]</td></tr>
<tr><td><strong>Balls</strong></td><td>[10 shots / Knockout format]</td></tr>
<tr><td><strong>Watch</strong></td><td>[Key metric to track]</td></tr>
</table>
Include: How To steps (ordered list) + Success criteria (alert-success)
5. Quick Fixes (accordion)
Keep troubleshooting content in accordions - users tap when they have a specific problem.
6. Strategy Link
Add a card linking to strategy.html for level-specific goals.
Style Patterns
Do:
- •Full-width Bootstrap cards (
class="card mb-3") - •Tables for setup keys and Trackman specs
- •Ordered lists for routines and how-to steps
- •
alert-infofor tips,alert-successfor success criteria - •Keep Quick Fixes as accordion
Avoid:
- •Accordions for main content (too hidden)
- •"Goals by Level" accordions (link to strategy page instead)
- •Drill libraries (keep focused on 2-3 shots)
- •Nested accordions inside cards
Trackman Exercises
Available modes for exercises:
- •Practice Mode: Track Lateral Dispersion, use Jellybean view
- •Games → Bullseye: Accuracy training, closest to target
- •Games → On the Edge: Distance control, don't go over target
- •Games → Capture the Flag: Accuracy with strategy
Each exercise needs: Purpose, Mode path, Metric to watch, Success criteria.
Reference Files
To implement this skill, consult these files:
- •
docs/station-1-off-the-tee.html- Completed exemplar (see references/) - •
docs/strategy.html- Card patterns and tables - •
docs/rules.html- Quick-ref card styling - •
docs/bootstrap-custom.css- CSS classes (.quick-fixes, .strategy-hero)
For content, pull from:
- •
docs/driver.html,docs/irons.html, etc. - Technical setup info - •
channels/golfdistillery/- Source material - •
channels/golfsidekick/- Scoring methodology
Before Starting
Ask the user:
- •What are the 2-3 essential shots for this station?
- •What is the main goal? (accuracy, distance control, consistency)
- •What Trackman metrics matter most for this station?