Globe.GL Skill
Workflow
- •Confirm environment (plain HTML, framework, React bindings) and the data layers needed.
- •Provide a minimal quick-start snippet plus the layer-specific fields.
- •Add interactions or extra layers only if requested.
- •Call out container sizing and performance considerations.
Quick start (ESM)
html
<script type="module">
import Globe from 'globe.gl';
const myGlobe = new Globe(document.getElementById('globe'))
.globeImageUrl(myImageUrl)
.pointsData(myData);
</script>
Quick start (script tag)
html
<script src="//cdn.jsdelivr.net/npm/globe.gl"></script>
<script>
const myGlobe = new Globe(document.getElementById('globe'))
.globeImageUrl(myImageUrl)
.pointsData(myData);
</script>
Common layers to mention
- •Points
- •Arcs
- •Polygons
- •Paths
- •Heatmaps and hex bins
- •Labels or HTML elements
- •3D objects and custom layers
Practical tips
- •Size the container with CSS; the globe fills its parent element.
- •Reduce point count or size for performance on mobile.
- •Use a darker globe texture for neon-style data overlays.
Questions to ask when specs are missing
- •Which layers do you need (points, arcs, polygons, labels)?
- •What should the globe size be on desktop vs mobile?
- •Do you want drag/rotate interactions or a static globe?
- •Is this plain HTML, React (
react-globe.gl), or another framework?