Bathroom Planner
Overview
This skill provides a systematic 10-stage algorithm for planning bathroom layouts from scratch. It emphasizes ergonomics, functionality, and safety as primary considerations, helping you make data-driven decisions about furniture placement in large bathrooms where plumbing can be flexibly routed.
The methodology follows an "anchor points" approach: start with objects that are most expensive to move (fixtures tied to plumbing), then fill in flexible elements around them.
Core Workflow
The 10-stage process:
- •Gather baseline information - Measure room, locate utilities, identify constraints
- •Define fixed points - Identify which objects are hardest to move
- •Divide into functional zones - Wet, sanitary, hygiene, utility zones
- •Apply ergonomic rules - Distances, heights, trajectories, safety
- •Optimize storage - Organize by frequency of use
- •Create layout variants - Generate 2-3 different arrangements
- •Evaluate and select - Score variants against criteria
- •Detail the solution - Specify exact dimensions and materials
- •Field verification - Test with tape on floor before construction
- •Flexibility and adjustments - Allow for 10% deviation during implementation
Stage 1: Gather Baseline Information
Measure and Document
Physical boundaries:
- •Exact room dimensions (length × width × height)
- •Door location (opening direction, clearance needed)
- •Window locations (if present) - sill height, dimensions
- •Ventilation locations
- •Water supply and sewage standpipes (these are your "anchor points")
Technical constraints:
- •Maximum sewage pipe length from standpipe (typically 1-3 meters for toilet, 5 meters for bathtub)
- •Sewage slope requirement (2-3 cm per meter - fixtures must be higher than connection point)
- •Electrical outlet accessibility (for washing machine, hairdryer)
- •Heated towel rail location (if connected to heating system)
User parameters:
- •Who uses the bathroom (height, physical characteristics, left/right-handed)
- •Special needs (elderly, children, mobility limitations)
Tip: Use the measurement template in assets/measurement_template.md to ensure nothing is missed.
Stage 2: Define Fixed Points
Priority Logic
Objects ranked by cost to relocate:
Level 1 - Immovable objects:
- •Toilet - Must be very close to sewage standpipe (1-1.5m maximum)
- •Bathtub/shower - Needs drainage with proper slope, can be up to 3-5m from standpipe
- •Washing machine - Requires water + sewage + electrical outlet
Decision criterion: What does it cost to move an object 1 meter?
- •Toilet: Expensive (complex sewage routing)
- •Bathtub: Medium (needs slope, but pipe can be longer)
- •Washing machine: Medium (water + electricity)
- •Sink: Cheap (flexible hoses)
- •Cabinets/bench: Free (not tied to utilities)
Start planning with the most expensive items first.
Stage 3: Divide into Functional Zones
Four Primary Zones
Wet zone (bathtub/shower):
- •Requires waterproofing
- •Good lighting needed
- •Steam ventilation required
- •Minimum 70 cm clearance to other objects
Sanitary zone (toilet):
- •Privacy desirable (visual separation or niche)
- •Access requirements: 60 cm in front, 25 cm on each side
- •Should not be the first thing visible from entrance
Hygiene zone (sink):
- •The "command center" - most activity happens here
- •Mirror, lighting, electrical outlet
- •Easy access to storage (toothbrushes, cosmetics)
- •Minimum 30 cm from toilet
Utility zone (washing machine, storage):
- •Can be farther from center
- •Machine noise should not disturb
- •Access for loading/unloading laundry
Stage 4: Apply Ergonomic Rules
Movement Trajectories
- •From door to each object: free passage minimum 70 cm wide
- •"Action triangle": sink → toilet → bathtub (should be convenient)
- •No trajectory intersections (e.g., open door shouldn't block toilet access)
Critical Distances
- •In front of sink: 70-90 cm (to bend over)
- •In front of toilet: 60 cm minimum
- •In front of bathtub: 70-100 cm (for drying, dressing)
- •In front of washing machine: 90-100 cm (to bend with laundry)
Installation Heights
- •Sink: 80-85 cm from floor (or customized to user height)
- •Mirror: lower edge at 120 cm (to see face)
- •Shelves above sink: 170-190 cm (easy reach)
- •Towel hooks: 140-150 cm (comfortable height)
- •Light switches: 90 cm from floor
Dominant Hand Considerations
- •If user is right-handed → towel to the right of sink
- •Faucet more convenient on right or center
- •Bench next to bathtub on the exit side
Safety Requirements (Your Priority)
- •No slippery zones in movement paths
- •Electrical outlets minimum 60 cm from water sources
- •Heated towel rail should not burn (not closer than 60 cm to toilet)
- •Sharp furniture corners not at child's head level
- •Anti-slip flooring in wet zone
Stage 5: Optimize Storage
Organization by Frequency of Use
Very frequent (multiple times daily):
- •Towels → hooks/towel rail near bathtub and sink
- •Toothbrushes, soap → sink countertop or wall shelf
- •Toilet paper → holder 60-70 cm from floor, within arm's reach
Frequent (once daily):
- •Shampoos/gels → shower shelf or bathtub niche at 100-120 cm height
- •Hairdryer, cosmetics → drawer under sink or wall cabinet
Infrequent (weekly):
- •Supplies (cleaning products, paper) → lower cabinet or closed niche
- •Laundry detergent → next to washing machine
Access criterion: Can you reach the item without moving away from where you're using it?
Storage Types
- •Under sink - Cabinet for cleaning supplies (doors hide clutter)
- •Above sink - Mirror cabinet for daily cosmetics
- •Tall cabinet - For towels and supplies (saves floor space)
- •Open shelves - For decorative items and plants (decor + function)
- •Wall niche - If construction allows (doesn't steal floor space)
70% Rule: Don't fill storage more than 70% - leave room for maneuvering and new items.
Stage 6: Create Layout Variants
"From Anchor" Method
Step 1: Draw room plan to scale (graph paper: 1 square = 10 cm)
Step 2: Mark "anchor points":
- •Door (with opening radius)
- •Water supply and sewage standpipes
- •Windows
- •Ventilation
Step 3: Place toilet (most demanding):
- •Maximum 1.5m from sewage standpipe
- •Not visible immediately from entrance (if possible)
- •60 cm clear in front, 25 cm on sides
Step 4: Place bathtub:
- •Often along long wall (standard 170 cm)
- •Drainage can be 3-5 meters from standpipe
- •Account for curtain or partition space
Step 5: Sink between or opposite them:
- •"Command center" - in center of activity
- •Mirror should be well-lit (window or fixtures)
- •Can have cabinet or washing machine underneath
Step 6: Washing machine:
- •Where there's access to water + sewage + outlet
- •Often under sink countertop or adjacent
- •Noise - away from bedroom (if shared wall)
Step 7: "Soft" elements (cabinets, bench):
- •Fill remaining space
- •Bench next to bathtub (to sit after shower)
- •Cabinets where space remains, but within reach
Generate 2-3 Variants
Variant A: Classic (bathtub along wall, everything else opposite) Variant B: Zoned (toilet in niche/behind partition, bathtub and sink in open zone) Variant C: Island (if space allows - sink on island, rest around perimeter)
Stage 7: Evaluate and Select
Evaluation Questions for Each Variant
Functionality:
- •Can you open door without hitting furniture?
- •Can you freely approach each object?
- •Is there space to dry off after shower/bath?
- •Can you use sink when someone is in bathtub?
- •Is there adequate space for loading washing machine?
Ergonomics (Your Priority):
- •Are there unnecessary steps between related actions?
- •Is towel within arm's reach from bathtub and sink?
- •Is mirror at comfortable height and well-lit?
- •Can you easily reach frequently used items?
- •Will you need to bend/stretch in awkward positions?
Safety:
- •Is there risk of slipping on wet floor when exiting bathtub?
- •Are outlets away from splashes?
- •Is there enough space to avoid hitting corners?
- •Is floor level without thresholds (tripping hazard)?
- •Is there something to grab when exiting bathtub? (handrail or wall)
Technical Feasibility:
- •Does pipe routing fit the budget?
- •Is there sufficient drainage slope?
- •Is water pressure adequate for all fixtures?
- •Can electricity be safely routed to washing machine?
Future-proofing:
- •What if a child arrives? (need space for baby bathtub)
- •What if elderly relative moves in? (need handrails, shower seat)
- •Is layout easy to change without redoing plumbing?
Scoring Method
Rate each variant:
- •Convenience: 1 (inconvenient) to 10 (excellent)
- •Ergonomics/Safety: 1 to 10
- •Implementation cost: 1 (expensive) to 10 (cheap)
- •Aesthetics: 1 to 10
Multiply "Convenience" and "Ergonomics" scores by 2 (your priorities).
Variant with highest total score is optimal.
Tip: Use the evaluation checklist in assets/evaluation_checklist.md for systematic scoring.
Stage 8: Detail the Solution
After Selecting Variant - Specify
Technical dimensions:
- •Exact location of each object (distances from corners)
- •Installation heights (sink, mirror, shelves)
- •Furniture dimensions (to order or purchase)
Plumbing plan:
- •Water supply schematic (pipe taps)
- •Sewage schematic (diameters, slopes)
- •Electrical layout (outlets, switches, fixtures)
- •Ventilation (exhaust location)
Shopping list:
- •Fixtures (with exact model numbers and dimensions)
- •Furniture (dimensions, color, material)
- •Faucets, siphons, flexible hoses
- •Mounting hardware (for wall cabinets, mirror)
- •Accessories (hooks, holders, soap dishes)
Lighting plan:
- •General lighting (ceiling, is one fixture enough?)
- •Task lighting at mirror (sconces or mirror lighting)
- •Night light or emergency lighting
- •Switches (where convenient - by door or near mirror)
Stage 9: Field Verification
Before Starting Renovation
Painter's Tape Method:
- •
Tape floor outlines of all objects at full scale
- •
Walk through room, simulating real actions:
- •Enter, close door
- •"Approach" sink, sit on "toilet"
- •Imagine exiting bathtub - where do you step?
- •Try "loading" washing machine
- •
Is it comfortable? Are there places where knees bump, head hits?
Temporary Furniture Method: If possible - bring cardboard boxes sized like future furniture into room. Live with it for a day or two, observe comfort level.
Third-party Review: Show plan to a familiar plumber or designer - fresh eyes will catch mistakes.
Stage 10: Flexibility and Adjustments
During Renovation
10% Deviation Rule: Allow ability to shift objects 10-15 cm in any direction:
- •Don't tile walls BEFORE installing bathtub (what if it doesn't fit)
- •Make pipe outlets with extra length
- •Place outlets so extension cord can be used if needed
Triggers for Plan Changes: If during process you discover:
- •Standpipe not where expected (sometimes behind a box)
- •Water pressure weaker (need pump or relocate fixtures)
- •Found hidden niche (can use for storage)
- •Budget decreased (simplify solution)
Don't fear corrections - better to change during rough-in than live with inconvenience.
Decision Principles
When in Doubt
"Occam's Razor": If two solutions are roughly equal - choose simpler and cheaper.
"Reversibility Rule": If it's easy to redo - don't fear mistakes. If irreversible (pipes in concrete) - verify three times.
"Future Me Rule": Ask yourself: "In 5 years, will I be glad I made this decision?" If yes - do it.
"Testing Rule": Any decision that can be verified in advance (tape, boxes, 3D planner) - MUST be verified. Assumptions are the enemy of comfort.
Common Mistakes to Avoid
- •❌ Forgot about door - it opens and takes up space
- •❌ Sink too close to wall - hard to clean floor, elbows hit wall
- •❌ Toilet first thing visible from entrance - psychologically unpleasant
- •❌ Washing machine blocks passage - need to squeeze through
- •❌ Heated towel rail above toilet - burns back
- •❌ Mirror opposite window - glare, can't see face
- •❌ All cabinets wall-mounted - psychologically oppressive, "looming"
- •❌ Outlet behind washing machine - can't unplug, can't reach
- •❌ Economizing on ergonomics - "I'll tolerate it" = living in discomfort for years
Tools for Assistance
Online planners (free):
- •Planner 5D
- •Roomstyler 3D
- •IKEA Home Planner
Augmented reality apps:
- •IKEA Place (shows furniture in your room via camera)
- •RoomScan (scans room and creates plan)
Old school:
- •Graph paper (1 square = 10 cm)
- •Cut-out paper furniture shapes to scale
- •Move them around plan until satisfied
Resources
This skill includes template checklists in the assets/ directory:
- •measurement_template.md - Checklist for Stage 1 (baseline data collection)
- •evaluation_checklist.md - Scoring matrix for Stage 7 (variant evaluation)
Use these templates to ensure systematic execution of the methodology.