AgentSkillsCN

webgpu-threejs-tsl

全面指导开发者使用TSL(Three.js着色语言)构建支持WebGPU的Three.js应用。涵盖WebGPU渲染器的搭建、TSL语法与节点材质、计算着色器、后期处理效果,以及WGSL的集成。当用户从事Three.js WebGPU开发、TSL着色器编程、节点材质应用,或在Three.js中进行GPU计算时,即可触发该技能。

SKILL.md
--- frontmatter
name: webgpu-threejs-tsl
description: Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.

WebGPU Three.js with TSL

TSL (Three.js Shading Language) is a node-based shader abstraction that lets you write GPU shaders in JavaScript instead of GLSL/WGSL strings.

Quick Start

javascript
import * as THREE from 'three/webgpu';
import { color, time, oscSine } from 'three/tsl';

const renderer = new THREE.WebGPURenderer();
await renderer.init();

const material = new THREE.MeshStandardNodeMaterial();
material.colorNode = color(0xff0000).mul(oscSine(time));

Skill Contents

Documentation

  • docs/core-concepts.md - Types, operators, uniforms, control flow
  • docs/materials.md - Node materials and all properties
  • docs/compute-shaders.md - GPU compute with instanced arrays
  • docs/post-processing.md - Built-in and custom effects
  • docs/wgsl-integration.md - Custom WGSL functions
  • docs/device-loss.md - Handling GPU device loss and recovery

Examples

  • examples/basic-setup.js - Minimal WebGPU project
  • examples/custom-material.js - Custom shader material
  • examples/particle-system.js - GPU compute particles
  • examples/post-processing.js - Effect pipeline
  • examples/earth-shader.js - Complete Earth with atmosphere

Templates

  • templates/webgpu-project.js - Starter project template
  • templates/compute-shader.js - Compute shader template

Reference

  • REFERENCE.md - Quick reference cheatsheet

Key Concepts

Import Pattern

javascript
// Always use the WebGPU entry point
import * as THREE from 'three/webgpu';
import { /* TSL functions */ } from 'three/tsl';

Node Materials

Replace standard material properties with TSL nodes:

javascript
material.colorNode = texture(map);        // instead of material.map
material.roughnessNode = float(0.5);      // instead of material.roughness
material.positionNode = displaced;         // vertex displacement

Method Chaining

TSL uses method chaining for operations:

javascript
// Instead of: sin(time * 2.0 + offset) * 0.5 + 0.5
time.mul(2.0).add(offset).sin().mul(0.5).add(0.5)

Custom Functions

Use Fn() for reusable shader logic:

javascript
const fresnel = Fn(([power = 2.0]) => {
  const nDotV = normalWorld.dot(viewDir).saturate();
  return float(1.0).sub(nDotV).pow(power);
});

When to Use This Skill

  • Setting up Three.js with WebGPU renderer
  • Creating custom shader materials with TSL
  • Writing GPU compute shaders
  • Building post-processing pipelines
  • Migrating from GLSL to TSL
  • Implementing visual effects (particles, water, terrain, etc.)

Resources