Bubbletea TUI Development
Production-ready skill for building beautiful terminal user interfaces with Go, Bubbletea, and Lipgloss.
When to Use This Skill
Use this skill when:
- •Creating new TUI applications with Go
- •Adding Bubbletea components to existing apps
- •Fixing layout/rendering issues (borders, alignment, overflow)
- •Implementing mouse/keyboard interactions
- •Building dual-pane or multi-panel layouts
- •Adding visual effects (metaballs, waves, rainbow text)
- •Troubleshooting TUI rendering problems
Core Principles
CRITICAL: Before implementing ANY layout, consult references/golden-rules.md for the 4 Golden Rules. These rules prevent the most common and frustrating TUI layout bugs.
The 4 Golden Rules (Summary)
- •Always Account for Borders - Subtract 2 from height calculations BEFORE rendering panels
- •Never Auto-Wrap in Bordered Panels - Always truncate text explicitly
- •Match Mouse Detection to Layout - Use X coords for horizontal, Y coords for vertical
- •Use Weights, Not Pixels - Proportional layouts scale perfectly
Full details and examples in references/golden-rules.md.
Creating New Projects
This project includes a production-ready template system. When this skill is bundled with a new project (via new_project.sh), use the existing template structure as the starting point.
Project Structure
All new projects follow this architecture:
your-app/ ├── main.go # Entry point (minimal, ~21 lines) ├── types.go # Type definitions, structs, enums ├── model.go # Model initialization & layout calculation ├── update.go # Message dispatcher ├── update_keyboard.go # Keyboard handling ├── update_mouse.go # Mouse handling ├── view.go # View rendering & layouts ├── styles.go # Lipgloss style definitions ├── config.go # Configuration management └── .agents/skills/bubbletea/ # This skill (bundled)
Architecture Guidelines
- •Keep
main.gominimal (entry point only, ~21 lines) - •All types in
types.go(structs, enums, constants) - •Separate keyboard and mouse handling into dedicated files
- •One file, one responsibility
- •Maximum file size: 800 lines (ideally <500)
- •Configuration via YAML with hot-reload support
Available Components
See references/components.md for the complete catalog of reusable components:
- •Panel System: Single, dual-pane, multi-panel, tabbed layouts
- •Lists: Simple list, filtered list, tree view
- •Input: Text input, multiline, forms, autocomplete
- •Dialogs: Confirm, input, progress, modal
- •Menus: Context menu, command palette, menu bar
- •Status: Status bar, title bar, breadcrumbs
- •Preview: Text, markdown, syntax highlighting, images, hex
- •Tables: Simple and interactive tables
Effects Library
Beautiful physics-based animations available in the template:
- •🔮 Metaballs - Lava lamp-style floating blobs
- •🌊 Wave Effects - Sine wave distortions
- •🌈 Rainbow Cycling - Animated color gradients
- •🎭 Layer Compositor - ANSI-aware multi-layer rendering
See references/components.md for usage examples and integration patterns.
Layout Implementation Pattern
When implementing layouts, follow this sequence:
1. Calculate Available Space
func (m model) calculateLayout() (int, int) {
contentWidth := m.width
contentHeight := m.height
// Subtract UI elements
if m.config.UI.ShowTitle {
contentHeight -= 3 // title bar (3 lines)
}
if m.config.UI.ShowStatus {
contentHeight -= 1 // status bar
}
// CRITICAL: Account for panel borders
contentHeight -= 2 // top + bottom borders
return contentWidth, contentHeight
}
2. Use Weight-Based Panel Sizing
// Calculate weights based on focus/accordion mode
leftWeight, rightWeight := 1, 1
if m.accordionMode && m.focusedPanel == "left" {
leftWeight = 2 // Focused panel gets 2x weight
}
// Calculate actual widths from weights
totalWeight := leftWeight + rightWeight
leftWidth := (availableWidth * leftWeight) / totalWeight
rightWidth := availableWidth - leftWidth
3. Truncate Text to Prevent Wrapping
// Calculate max text width to prevent wrapping
maxTextWidth := panelWidth - 4 // -2 borders, -2 padding
// Truncate ALL text before rendering
title = truncateString(title, maxTextWidth)
subtitle = truncateString(subtitle, maxTextWidth)
func truncateString(s string, maxLen int) string {
if runewidth.StringWidth(s) <= maxLen {
return s
}
return runewidth.Truncate(s, maxLen-1, "…")
}
Mouse Interaction Pattern
Always check layout mode before processing mouse events:
func (m model) handleLeftClick(msg tea.MouseMsg) (tea.Model, tea.Cmd) {
if m.shouldUseVerticalStack() {
// Vertical stack mode: use Y coordinates
topHeight, _ := m.calculateVerticalStackLayout()
relY := msg.Y - contentStartY
if relY < topHeight {
m.focusedPanel = "left" // Top panel
} else {
m.focusedPanel = "right" // Bottom panel
}
} else {
// Side-by-side mode: use X coordinates
leftWidth, _ := m.calculateDualPaneLayout()
if msg.X < leftWidth {
m.focusedPanel = "left"
} else {
m.focusedPanel = "right"
}
}
return m, nil
}
Common Pitfalls to Avoid
See references/troubleshooting.md for detailed solutions to common issues:
❌ DON'T: Set explicit Height() on bordered panels
// BAD: Can cause misalignment
panelStyle := lipgloss.NewStyle().
Border(border).
Height(height) // Don't do this!
✅ DO: Fill content to exact height
// GOOD: Fill content lines to exact height
for len(lines) < innerHeight {
lines = append(lines, "")
}
panelStyle := lipgloss.NewStyle().Border(border)
Testing and Debugging
When panels don't align or render incorrectly:
- •Check height accounting - Verify contentHeight calculation subtracts all UI elements + borders
- •Check text wrapping - Ensure all strings are truncated to maxTextWidth
- •Check mouse detection - Verify X/Y coordinate usage matches layout orientation
- •Check border consistency - Use same border style for all panels
See references/troubleshooting.md for the complete debugging decision tree.
Configuration System
All projects support YAML configuration with hot-reload:
theme: "dark" keybindings: "default" layout: type: "dual_pane" split_ratio: 0.5 accordion_mode: true ui: show_title: true show_status: true mouse_enabled: true show_icons: true
Configuration files are loaded from:
- •
~/.config/your-app/config.yaml(user config) - •
./config.yaml(local override)
Dependencies
Required:
github.com/charmbracelet/bubbletea github.com/charmbracelet/lipgloss github.com/charmbracelet/bubbles gopkg.in/yaml.v3
Optional (uncomment in go.mod as needed):
github.com/charmbracelet/glamour # Markdown rendering github.com/charmbracelet/huh # Forms github.com/alecthomas/chroma/v2 # Syntax highlighting github.com/evertras/bubble-table # Interactive tables github.com/koki-develop/go-fzf # Fuzzy finder
Reference Documentation
All reference files are loaded progressively as needed:
- •golden-rules.md - Critical layout patterns and anti-patterns
- •components.md - Complete catalog of reusable components
- •troubleshooting.md - Common issues and debugging decision tree
- •emoji-width-fix.md - Battle-tested solution for emoji alignment across terminals (xterm, WezTerm, Termux, Windows Terminal)
External Resources
Best Practices Summary
- •Always consult golden-rules.md before implementing layouts
- •Always use weight-based sizing for flexible layouts
- •Always truncate text explicitly (never rely on auto-wrap)
- •Always match mouse detection to layout orientation
- •Always account for borders in height calculations
- •Never set explicit Height() on bordered Lipgloss styles
- •Never assume layout orientation in mouse handlers
Follow these patterns and you'll avoid 90% of TUI layout bugs.