Playdate Dev
Overview
Build and troubleshoot Playdate games in Lua with Playdate-specific constraints, input, and SDK workflows.
Quick Start Workflow
- •Clarify the request scope (gameplay goal, target device vs simulator, SDK version, release vs prototype).
- •Choose inputs and accessibility (buttons, crank, accelerometer; provide alternatives; respect reduce-flashing setting).
- •Choose rendering approach (sprites vs immediate draw, image sizes, refresh rate, 1x vs 2x scale).
- •Implement the core loop (define
playdate.update(), update game state, callplaydate.graphics.sprite.update()andplaydate.timer.updateTimers()when used). - •Add metadata and launcher assets (
pdxinfo, buildNumber, launcher card and icon sizes). - •Test in the Simulator and on hardware (screen legibility, crank feel, audio balance, performance).
Starter Project
- •Copy
assets/lua-starterinto a new project folder. - •Keep
Source/main.luaandSource/pdxinfoin the source root. - •Replace placeholder values in
pdxinfoand extend the update loop.
Implementation Notes
- •Use
references/inside-playdate-lua.mdfor Lua API names, file layout, and workflow details. - •Use
references/designing-for-playdate.mdfor screen, text, input, audio, UI, and launcher guidance. - •Use Context7
/websites/sdk_play_dateto spot-check API changes, then confirm Lua behavior in the latest SDK docs.
Resources
- •
references/designing-for-playdate.md - •
references/inside-playdate-lua.md - •
assets/lua-starter/