Campaign Creator Skill
RPG Pipeline Only — This skill creates campaign data files that tie together worldmaps, characters, quests, and encounters into playable RPG campaigns. For non-RPG games, the content-architect should create simpler level/progression data suited to the game's needs. The iterative MINIMAL → UPDATE → FINALIZE workflow pattern applies broadly.
Workflow Context
| Field | Value |
|---|---|
| Assigned Agent | content-architect |
| Sprint Phase | Phase B (Implementation) — used iteratively throughout development |
| Directory Scope | data/campaigns/ |
| Genre | RPG / CRPG only |
| Workflow Reference | See docs/agent-team-workflow.md |
This skill creates campaign data files (.json) that tie together all game content - worldmaps, characters, quests, dialogues, and encounters - into a playable campaign.
Output: data/campaigns/[campaign_id].json
CRITICAL: Iterative Development Support
This skill supports iterative "test as you go" development.
Unlike other skills that are used once, campaign-creator is used multiple times throughout development:
| Mode | When | Purpose |
|---|---|---|
| MINIMAL | Start of project | Create skeleton campaign so you can run the game |
| UPDATE | After adding content | Add new content references to existing campaign |
| FINALIZE | End of project | Validate all references, polish chapters/endings |
┌─────────────────────────────────────────────────────────────────────────────┐ │ ITERATIVE DEVELOPMENT WORKFLOW │ ├─────────────────────────────────────────────────────────────────────────────┤ │ │ │ 1. game-ideator → foundation docs │ │ 2. narrative-architect → narrative docs │ │ │ │ 3. CAMPAIGN-CREATOR (MINIMAL) ◄─── Creates playable skeleton │ │ → You can now run the game (F5) │ │ │ │ 4. world-builder → Add first location │ │ CAMPAIGN-CREATOR (UPDATE) → Add location to campaign │ │ → TEST IN GAME ✓ │ │ │ │ 5. character-creator → Add first NPC │ │ CAMPAIGN-CREATOR (UPDATE) → Add NPC to starting_npcs │ │ → TEST IN GAME ✓ │ │ │ │ 6. dialogue-designer → Add NPC dialogue │ │ → TEST IN GAME ✓ │ │ │ │ 7. quest-designer → Add first quest │ │ CAMPAIGN-CREATOR (UPDATE) → Add quest to chapter │ │ → TEST IN GAME ✓ │ │ │ │ ... continue adding content, testing after each piece ... │ │ │ │ N. CAMPAIGN-CREATOR (FINALIZE) → Validate, polish, complete │ │ → FINAL PLAYABLE CAMPAIGN ✓ │ │ │ └─────────────────────────────────────────────────────────────────────────────┘
Skill Hierarchy Position
┌─────────────────────────────┐
│ GAME IDEATOR │
│ (Creative Foundation) │
└─────────────────────────────┘
│
┌─────────────────────────────┐
│ NARRATIVE ARCHITECT │
│ (Story & Character Detail)│
└─────────────────────────────┘
│
┌─────────────────────────────┐
│ CAMPAIGN CREATOR │ ◄── USE EARLY (MINIMAL MODE)
│ (Skeleton Campaign) │
└─────────────────────────────┘
│
┌────────────────────────────┼────────────────────────────┐
↓ ↓ ↓
┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐
│WORLD │ │CHARACTER │ │QUEST │ │DIALOGUE │ │ENCOUNTER │
│BUILDER │ │CREATOR │ │DESIGNER │ │DESIGNER │ │DESIGNER │
└──────────┘ └──────────┘ └──────────┘ └──────────┘ └──────────┘
│ │ │ │ │
↓ ↓ ↓ ↓ ↓
data/world data/char data/quests data/dialogue data/encounters
│
┌────────────┴────────────┐
↓ ↓
CAMPAIGN CREATOR CAMPAIGN CREATOR
(UPDATE MODE) (FINALIZE MODE)
│ │
└────────────┬────────────┘
↓
┌─────────────────────────────┐
│ data/campaigns/*.json │
│ (Updated incrementally) │
└─────────────────────────────┘
CRITICAL: What This Skill Does and Does NOT Do
+------------------------------------------+------------------------------------------+ | THIS SKILL DOES | THIS SKILL DOES NOT DO | +------------------------------------------+------------------------------------------+ | Create campaign JSON files | Create worldmap files | | Define starting location and NPCs | (use world-builder for that) | | | | | Configure initial player state | Create character files | | (gold, items, flags, variables) | (use character-creator for that) | | | | | Define chapter/act structure | Create quest files | | with objectives and quest chains | (use quest-designer for that) | | | | | Configure endings and conditions | Create dialogue files | | | (use dialogue-designer for that) | | | | | Reference existing content by ID | Create encounter files | | Save to data/campaigns/ | (use encounter-designer for that) | +------------------------------------------+------------------------------------------+
When to Use This Skill
Invoke this skill when the user:
- •Says "create a campaign" or "make a new campaign"
- •Wants to "tie together my content into a campaign"
- •Says "I have a worldmap and quests, now make the campaign"
- •Asks to "configure campaign settings"
- •Says "use campaign-creator"
- •Has created content with other skills and needs the campaign file
- •Wants to import/recreate an existing D&D or tabletop campaign
- •Says "I want to test my game" (use MINIMAL mode first)
- •Says "add this content to the campaign" (UPDATE mode)
- •Says "finalize the campaign" (FINALIZE mode)
Phase 0: Mode Selection
ALWAYS start by asking which mode the user needs:
## Campaign Creator
**Which mode do you need?**
- [ ] **MINIMAL** - Create a new skeleton campaign so I can start testing
(Use this at the START of your project)
- [ ] **UPDATE** - Add new content to an existing campaign
(Use this after creating content with other skills)
- [ ] **FINALIZE** - Validate and complete an existing campaign
(Use this when all content is created)
- [ ] **D&D IMPORT** - Create campaign from D&D/tabletop module
(Use this when importing existing adventure)
Wait for user response, then proceed to appropriate workflow.
MINIMAL Mode Workflow
Purpose: Create a playable skeleton campaign immediately so you can test in-game.
When: Start of project, right after game-ideator and narrative-architect.
MINIMAL: What Gets Created
{
"id": "[campaign_id]",
"name": "[Campaign Name]",
"description": "[Brief description]",
"version": 1,
"author": "Campaign Creator",
"created_date": "[date]",
"player_character": "player",
"worldmap": "[campaign_id]_world",
"starting_location": "loc_placeholder",
"starting_locations": ["loc_placeholder"],
"starting_npcs": [],
"initial_state": {
"gold": 0,
"items": [],
"flags": ["game_started"],
"variables": {}
},
"chapters": [],
"endings": [],
"_metadata": {
"status": "skeleton",
"content_needed": []
}
}
MINIMAL: Questions to Ask
## MINIMAL Mode - Skeleton Campaign I'll create a minimal playable campaign. **1. Campaign ID** (lowercase, underscores): ________________ Example: `icespire_peak`, `my_adventure` **2. Campaign Name** (display name): ________________ **3. Brief Description** (1 sentence): ________________ **4. Source** (optional): - [ ] Original creation - [ ] D&D module: ________________ - [ ] Other: ________________
MINIMAL: Output
## Skeleton Campaign Created **File:** `data/campaigns/[campaign_id].json` **Status:** Skeleton (playable but empty) **What's created:** - ✅ Campaign file with placeholder references - ✅ Can run with F5 (will show empty world) **Next steps:** 1. Use **world-builder** to create: `data/world/[campaign_id]_world.worldmap.json` 2. Run **campaign-creator UPDATE** to add the worldmap 3. TEST IN GAME 4. Use **character-creator** to add NPCs 5. Run **campaign-creator UPDATE** to add NPCs 6. TEST IN GAME 7. Continue adding content... **To test now:** Set `DEFAULT_CAMPAIGN = "[campaign_id]"` in `scenes/main.gd` Run game (F5)
UPDATE Mode Workflow
Purpose: Add new content references to an existing campaign.
When: After creating content with world-builder, character-creator, quest-designer, etc.
UPDATE: Questions to Ask
## UPDATE Mode - Add Content to Campaign
**Which campaign to update?**
Existing campaigns found:
- [ ] [campaign_id_1] - [name]
- [ ] [campaign_id_2] - [name]
**What content are you adding?**
- [ ] **Worldmap** - Just created a worldmap with world-builder
Worldmap ID: ________________
- [ ] **Location(s)** - Added locations to the worldmap
Location IDs: ________________
- [ ] **NPC(s)** - Created NPC characters
NPC IDs: ________________
Add to starting_npcs? [yes/no]
- [ ] **Quest(s)** - Created quest files
Quest IDs: ________________
Add to chapter: ________________ (or "new chapter")
- [ ] **Encounter(s)** - Created encounter files
(Note: Encounters are linked via quests, not campaign directly)
- [ ] **Dialogue(s)** - Created dialogue files
(Note: Dialogues are linked via NPCs/quests, not campaign directly)
UPDATE: What Gets Modified
Based on user input, update the campaign.json:
| Content Type | Campaign Field Updated |
|---|---|
| Worldmap | worldmap |
| Location | starting_locations (if starting area) |
| NPC | starting_npcs (if available at start) |
| Quest | chapters[].quest_chain |
| Chapter | chapters[] (add new chapter) |
| Ending | endings[] |
UPDATE: Output
## Campaign Updated **File:** `data/campaigns/[campaign_id].json` **Changes made:** - ✅ Added worldmap reference: [worldmap_id] - ✅ Added NPCs to starting_npcs: [npc_ids] - ✅ Added quest to Chapter 1: [quest_id] **Current campaign state:** - Worldmap: [worldmap_id] ✓ - Starting Location: [loc_id] ✓ - Starting NPCs: [count] NPCs - Chapters: [count] chapters - Quests: [count] quests referenced **Test now:** Run game (F5) to see new content
FINALIZE Mode Workflow
Purpose: Validate all references, add chapters/endings, complete the campaign.
When: All content is created and you want to polish/validate.
FINALIZE: Questions to Ask
## FINALIZE Mode - Complete Campaign **Which campaign to finalize?** Campaign: ________________ **Validation will check:** - [ ] All referenced worldmap exists - [ ] All starting_npcs have .char files - [ ] All quest_chain quests have .json files - [ ] All chapter prerequisites are valid - [ ] No circular dependencies **Additional configuration:** **Chapters** (define story progression): [Interactive chapter definition - same as Phase 4 in original workflow] **Endings** (define victory conditions): [Interactive ending definition - same as Phase 5 in original workflow] **Metadata:** - Difficulty: [easy/medium/hard] - Estimated playtime: ________________ - Tags: ________________
FINALIZE: Validation Report
## Campaign Validation Report **Campaign:** [campaign_id] ### References Checked **Worldmap:** - [x] `data/world/[worldmap_id].worldmap.json` EXISTS **Characters:** - [x] `data/characters/npcs/[npc_1].char` EXISTS - [x] `data/characters/npcs/[npc_2].char` EXISTS - [ ] `data/characters/npcs/[npc_3].char` MISSING ⚠️ **Quests:** - [x] `data/quests/[quest_1].json` EXISTS - [x] `data/quests/[quest_2].json` EXISTS **Encounters:** (checked via quest references) - [x] `data/encounters/[enc_1].json` EXISTS **Dialogues:** (checked via NPC references) - [x] `data/dialogue/[dlg_1].dtree` EXISTS ### Issues Found ⚠️ **1 issue(s) to resolve:** 1. Missing NPC: `npc_3` referenced but file not found → Create with character-creator or remove reference ### Campaign Status - [ ] All references valid - [x] Chapters defined - [x] Endings defined - [x] Metadata complete **Ready to ship:** NO (resolve issues first)
Two Input Modes
Mode A: From Existing Content (Recommended)
When the user has already created content with other skills:
Existing Files:
├── data/world/my_world.worldmap.json ✓ Created by world-builder
├── data/characters/npcs/elder.char ✓ Created by character-creator
├── data/quests/main_quest.json ✓ Created by quest-designer
├── data/dialogue/elder_talk.dtree ✓ Created by dialogue-designer
└── data/encounters/wolves.json ✓ Created by encounter-designer
│
↓
campaign-creator
│
↓
└── data/campaigns/my_campaign.json ✓ TIES EVERYTHING TOGETHER
Mode B: D&D/Tabletop Import
When recreating an existing campaign (like Icespire Peak):
- •User provides campaign info (name, setting, structure)
- •Skill creates campaign.json with references to content TO BE CREATED
- •Outputs a checklist of content files needed
- •User creates content with other skills
- •Campaign becomes playable
Prerequisites
Recommended (Mode A):
- •Worldmap file exists in
data/world/ - •At least one NPC character file in
data/characters/ - •At least one quest file in
data/quests/(optional for sandbox)
Minimal (Mode B):
- •Campaign name and description
- •Starting location ID (worldmap can be created after)
Output
File Location
data/campaigns/[campaign_id].json
Campaign JSON Structure
{
"id": "campaign_id",
"name": "Campaign Display Name",
"description": "Full description of the campaign",
"version": 1,
"author": "Author Name",
"created_date": "YYYY-MM-DD",
"player_character": "player",
"worldmap": "worldmap_id",
"starting_location": "loc_starting",
"starting_locations": ["loc_starting", "loc_nearby"],
"starting_npcs": ["npc_quest_giver", "npc_merchant"],
"initial_state": {
"gold": 0,
"items": [],
"flags": ["game_started"],
"variables": {}
},
"chapters": [
{
"id": "chapter_1",
"name": "Chapter Name",
"description": "Chapter description",
"objectives": ["High-level objective 1", "High-level objective 2"],
"quest_chain": ["quest_id_1", "quest_id_2"],
"unlocks_locations": ["loc_new_area"],
"unlocks_npcs": ["npc_new_character"],
"prerequisites": {
"required_flags": [],
"completed_quests": [],
"min_level": 1
}
}
],
"endings": [
{
"id": "ending_good",
"name": "Ending Name",
"description": "How this ending is achieved",
"prerequisites": {
"completed_quests": ["main_quest"],
"required_flags": ["good_path"]
},
"epilogue": "Epilogue text describing the outcome"
}
],
"_metadata": {
"difficulty": "medium",
"estimated_playtime": "2-4 hours",
"tier": 2,
"source": "original",
"based_on": "",
"tags": ["fantasy", "adventure"]
}
}
Interactive Workflow
Phase 1: Campaign Identity
## Campaign Creator **Input Mode:** - [ ] **From Existing Content** - I have worldmap/quests/NPCs ready - [ ] **D&D/Tabletop Import** - Recreating an existing campaign - [ ] **From Scratch** - Starting fresh, will create content after --- **1. Campaign ID** Unique identifier (lowercase, underscores): ________________ Example: `icespire_peak`, `curse_of_strahd`, `my_adventure` **2. Campaign Name** Display name: ________________ Example: "Dragons of Icespire Peak" **3. Description** Brief description (1-3 sentences): ________________ **4. Author** ________________ **5. Source (for imports)** - [ ] Original creation - [ ] D&D 5e module: ________________ - [ ] Pathfinder module: ________________ - [ ] Other tabletop: ________________
Wait for user response.
Phase 2: World Connection
## World & Starting Point **6. Worldmap** Which worldmap does this campaign use? Existing worldmaps found: - [ ] [worldmap_id_1] - [name] - [ ] [worldmap_id_2] - [name] - [ ] Create new worldmap (use world-builder after) - [ ] Worldmap ID to create: ________________ **7. Starting Location** Where does the player begin? Location ID: ________________ (Must exist in the worldmap) **8. Starting NPCs** Which NPCs are available at game start? NPC IDs (comma-separated): ________________ Example: npc_innkeeper, npc_quest_giver
Wait for user response.
Phase 3: Initial State
## Initial Player State **9. Starting Gold** Amount: ________ (default: 0) **10. Starting Items** Item IDs (comma-separated, or "none"): ________________ **11. Starting Flags** Flags set at game start (comma-separated): ________________ Default: game_started **12. Starting Variables** Key-value pairs (or "none"): Example: reputation_town=0, days_passed=0 ________________
Wait for user response.
Phase 4: Chapter Structure
## Campaign Structure **13. Chapter Count** How many chapters/acts? - [ ] 1 (short campaign) - [ ] 2-3 (standard campaign) - [ ] 4+ (epic campaign) - [ ] No chapters (sandbox/open world) **For each chapter, provide:** ### Chapter 1: ________________ (name) - **Description:** ________________ - **Main Objectives:** (high-level goals) 1. ________________ 2. ________________ - **Quest Chain:** (quest IDs in order) ________________ - **Unlocks:** (locations/NPCs revealed after chapter) - Locations: ________________ - NPCs: ________________ - **Prerequisites:** (what's needed to start this chapter) - Flags: ________________ - Quests: ________________ - Min Level: ________ [Repeat for additional chapters]
Wait for user response.
Phase 5: Endings
## Campaign Endings **14. Ending Count** - [ ] 1 (linear story) - [ ] 2-3 (branching outcomes) - [ ] 4+ (complex branching) **For each ending:** ### Ending: ________________ (name) - **ID:** ________________ - **Description:** ________________ - **Prerequisites:** - Completed Quests: ________________ - Required Flags: ________________ - **Epilogue:** (ending text) ________________
Wait for user response.
Phase 6: Metadata
## Campaign Metadata **15. Difficulty** - [ ] Easy (casual, forgiving) - [ ] Medium (balanced) - [ ] Hard (challenging) - [ ] Very Hard (punishing) **16. Estimated Playtime** ________________ Example: "2-4 hours", "10-15 hours" **17. Tags** (comma-separated): ________________ Example: fantasy, horror, mystery, combat-heavy, story-focused
Wait for user response, then generate.
D&D Import Workflow
When importing from D&D (like Icespire Peak):
Step 1: Provide D&D Content
## D&D Campaign Import Please provide the following from your D&D campaign: **Campaign Info:** - Name: Dragons of Icespire Peak - Setting: Sword Coast, near Phandalin - Level Range: 1-6 - Main Threat: White dragon Cryovain **Starting Location:** - Name: Phandalin - Type: Small mining town **Key NPCs:** (list 5-10 important NPCs) 1. Harbin Wester - Townmaster (cowardly, quest giver) 2. Toblen Stonehill - Innkeeper (friendly, rumors) 3. Sister Garaele - Priestess (kind, side quests) [etc.] **Key Locations:** (list major areas) 1. Phandalin - Starting town 2. Gnomengarde - Gnome workshop 3. Dwarven Excavation - Dig site [etc.] **Main Quests:** (list adventures) 1. Dwarven Excavation - Investigate missing miners 2. Gnomengarde - Help the gnomes [etc.]
Step 2: Generate Campaign Shell
The skill creates:
{
"id": "icespire_peak",
"name": "Dragons of Icespire Peak",
"worldmap": "icespire_peak", // TO BE CREATED
"starting_location": "loc_phandalin", // TO BE CREATED
"starting_npcs": ["npc_harbin_wester", "npc_toblen_stonehill"], // TO BE CREATED
// ...
}
Step 3: Output Content Checklist
## Content Needed Campaign file created: `data/campaigns/icespire_peak.json` **Files to create with other skills:** ### Worldmap (use /world-builder) - [ ] `data/world/icespire_peak.worldmap.json` - Locations: loc_phandalin, loc_gnomengarde, loc_dwarven_excavation, ... - Routes connecting locations ### NPCs (use /character-creator) - [ ] `data/characters/npcs/npc_harbin_wester.char` - [ ] `data/characters/npcs/npc_toblen_stonehill.char` - [ ] `data/characters/npcs/npc_sister_garaele.char` [etc.] ### Enemies (use /character-creator) - [ ] `data/characters/enemies/enemy_orc.char` - [ ] `data/characters/enemies/enemy_cryovain.char` [etc.] ### Quests (use /quest-designer) - [ ] `data/quests/quest_dwarven_excavation.json` - [ ] `data/quests/quest_gnomengarde.json` [etc.] ### Dialogues (use /dialogue-designer) - [ ] `data/dialogue/dlg_harbin_intro.dtree` [etc.] ### Encounters (use /encounter-designer) - [ ] `data/encounters/enc_excavation_orcs.json` [etc.] **Recommended creation order:** 1. worldmap (defines locations) 2. characters (NPCs and enemies) 3. encounters (uses enemies) 4. dialogues (uses NPCs) 5. quests (ties dialogues and encounters together)
Templates
Template: Minimal Campaign (Tier 1)
{
"id": "[campaign_id]",
"name": "[Campaign Name]",
"description": "[Brief description]",
"version": 1,
"author": "Campaign Creator",
"created_date": "[YYYY-MM-DD]",
"player_character": "player",
"worldmap": "[worldmap_id]",
"starting_location": "[loc_id]",
"starting_locations": ["[loc_id]"],
"starting_npcs": ["[npc_id]"],
"initial_state": {
"gold": 0,
"items": [],
"flags": ["game_started"],
"variables": {}
},
"chapters": [
{
"id": "chapter_1",
"name": "[Chapter Name]",
"description": "[Chapter description]",
"objectives": ["[Objective 1]"],
"quest_chain": ["[quest_id]"],
"unlocks_locations": [],
"unlocks_npcs": [],
"prerequisites": {
"required_flags": ["game_started"]
}
}
],
"endings": [
{
"id": "ending_complete",
"name": "[Ending Name]",
"description": "[How achieved]",
"prerequisites": {
"completed_quests": ["[quest_id]"]
},
"epilogue": "[Ending text]"
}
],
"_metadata": {
"difficulty": "easy",
"estimated_playtime": "15-30 minutes",
"tier": 1,
"source": "original"
}
}
Template: D&D Module Import
{
"id": "[module_id]",
"name": "[D&D Module Name]",
"description": "[Module description from book]",
"version": 1,
"author": "Campaign Creator (from D&D)",
"created_date": "[YYYY-MM-DD]",
"player_character": "player",
"worldmap": "[module_id]",
"starting_location": "[loc_starting_town]",
"starting_locations": ["[loc_starting_town]"],
"starting_npcs": ["[npc_quest_giver]", "[npc_merchant]"],
"initial_state": {
"gold": 10,
"items": [],
"flags": ["game_started", "arrived_in_town"],
"variables": {
"dragon_attacks": 0
}
},
"chapters": [
{
"id": "chapter_1_levels_1_2",
"name": "Starting Out",
"description": "Establish yourself and take on starter quests",
"objectives": [
"Speak with the townmaster",
"Complete 2-3 starting quests",
"Reach level 3"
],
"quest_chain": ["quest_1", "quest_2", "quest_3"],
"unlocks_locations": [],
"unlocks_npcs": [],
"prerequisites": {
"required_flags": ["game_started"]
}
}
],
"endings": [
{
"id": "ending_victory",
"name": "Victory",
"description": "Defeated the main threat",
"prerequisites": {
"completed_quests": ["quest_final_boss"],
"required_flags": ["boss_defeated"]
},
"epilogue": "[Victory epilogue]"
}
],
"_metadata": {
"difficulty": "medium",
"estimated_playtime": "15-25 hours",
"tier": 3,
"source": "dnd_5e",
"based_on": "[D&D Module Name]",
"level_range": "1-6",
"tags": ["fantasy", "dragon", "adventure"]
}
}
Integration with Other Skills
| Skill | Relationship |
|---|---|
| game-ideator | Provides setting context (optional) |
| narrative-architect | Provides story structure (optional) |
| world-builder | Creates worldmap referenced by campaign |
| character-creator | Creates NPCs referenced in starting_npcs |
| quest-designer | Creates quests referenced in chapters |
| dialogue-designer | Creates dialogues used by quests |
| encounter-designer | Creates encounters used by quests |
Validation
Before finalizing, the skill checks:
- •Worldmap exists (or notes it needs creation)
- •Starting location is in worldmap (or notes it needs creation)
- •Starting NPCs have character files (or lists what's needed)
- •Quest chains reference valid quest IDs (or lists what's needed)
- •No circular dependencies in chapter prerequisites
Example Invocations
MINIMAL Mode (Start of Project):
- •"Create a skeleton campaign so I can start testing"
- •"I need a minimal campaign to run the game"
- •"Set up a new campaign called Dragons of Icespire Peak"
- •"Start a new campaign, I'll add content as I go"
UPDATE Mode (Adding Content):
- •"Add this worldmap to the campaign"
- •"I just created an NPC, add them to the campaign"
- •"Add this quest to chapter 1"
- •"Update the campaign with my new dialogue"
- •"I created a new location, add it to starting locations"
FINALIZE Mode (End of Project):
- •"Finalize my campaign"
- •"Validate all campaign references"
- •"Add chapters and endings to my campaign"
- •"Check if my campaign is ready to ship"
D&D Import:
- •"Create a campaign from Dragons of Icespire Peak"
- •"Import Lost Mine of Phandelver as a campaign"
Output Report
## Campaign Created **File:** `data/campaigns/[campaign_id].json` ### Summary - **Name:** [Campaign Name] - **Worldmap:** [worldmap_id] - **Starting Location:** [location_id] - **Chapters:** [count] - **Endings:** [count] ### Content References **Existing (found):** - [x] Worldmap: [id] - [x] NPCs: [list] - [x] Quests: [list] **Needed (create with other skills):** - [ ] Use `/world-builder` to create: [list] - [ ] Use `/character-creator` to create: [list] - [ ] Use `/quest-designer` to create: [list] - [ ] Use `/dialogue-designer` to create: [list] - [ ] Use `/encounter-designer` to create: [list] ### Testing 1. Set `DEFAULT_CAMPAIGN = "[campaign_id]"` in `scenes/main.gd` 2. Run game (F5) 3. Verify starting location loads 4. Verify starting NPCs appear 5. Test quest progression
Checklist Before Completing
- • Asked for campaign identity (name, ID, description)
- • Determined worldmap reference
- • Set starting location and NPCs
- • Configured initial player state
- • Defined chapter structure (if applicable)
- • Defined endings
- • Generated valid JSON
- • Saved to
data/campaigns/[id].json - • Listed content that needs to be created
- • Provided testing instructions