Story Structure Skill
Invocation Triggers
Apply this skill when:
- •Planning screenplay structure
- •Analyzing narrative arc
- •Placing story beats
- •Validating structural integrity
Three-Act Structure
Overview
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ACT ONE (Setup) ≈ 25 pages (25%)
ACT TWO (Confrontation) ≈ 60 pages (50%)
ACT THREE (Resolution) ≈ 25 pages (25%)
≈ 110 pages total
Act One: Setup (Pages 1-25)
Goal: Establish world, character, and conflict.
| Beat | Page | Purpose |
|---|---|---|
| Opening Image | 1 | Visual thesis, tone, world |
| Theme Stated | 5 | Theme spoken (often missed by protagonist) |
| Set-Up | 1-10 | Ordinary world, status quo |
| Catalyst | 12 | Inciting incident, life disrupted |
| Debate | 12-25 | Protagonist resists call to action |
| Break Into Two | 25 | Commitment to journey, no turning back |
Act Two: Confrontation (Pages 25-85)
Goal: Escalating conflict, character tested.
| Beat | Page | Purpose |
|---|---|---|
| B Story | 30 | Subplot begins (often carries theme) |
| Fun and Games | 30-55 | Promise of the premise delivered |
| Midpoint | 55 | False victory or false defeat, stakes raise |
| Bad Guys Close In | 55-75 | Obstacles intensify |
| All Is Lost | 75 | Lowest point, seems hopeless |
| Dark Night of the Soul | 75-85 | Reflection before final push |
Act Three: Resolution (Pages 85-110)
Goal: Climax and resolution.
| Beat | Page | Purpose |
|---|---|---|
| Break Into Three | 85 | Solution found, synthesis of lessons |
| Finale | 85-110 | Final confrontation, stakes resolved |
| Final Image | 110 | Transformation visualized |
Save the Cat! Beat Sheet
Blake Snyder's 15-beat structure:
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1. Opening Image (1) 2. Theme Stated (5) 3. Set-Up (1-10) 4. Catalyst (12) 5. Debate (12-25) 6. Break Into Two (25) 7. B Story (30) 8. Fun and Games (30-55) 9. Midpoint (55) 10. Bad Guys Close In (55-75) 11. All Is Lost (75) 12. Dark Night of the Soul (75-85) 13. Break Into Three (85) 14. Finale (85-110) 15. Final Image (110)
The Hero's Journey (12 Stages)
Christopher Vogler's adaptation of Joseph Campbell:
Act One: Departure
- •Ordinary World - Hero's normal life
- •Call to Adventure - Problem or challenge appears
- •Refusal of the Call - Hero hesitates
- •Meeting the Mentor - Guidance received
- •Crossing the Threshold - Hero commits to journey
Act Two: Initiation
- •Tests, Allies, Enemies - Hero is tested
- •Approach to Inmost Cave - Preparation for ordeal
- •Ordeal - Major crisis, death/rebirth
- •Reward - Hero gains something
Act Three: Return
- •The Road Back - Return journey begins
- •Resurrection - Final test, transformation complete
- •Return with Elixir - Hero returns changed
Sequence Method (8 Sequences)
Structure
code
ACT ONE Sequence 1: Status Quo & Catalyst Sequence 2: Debate & Break Into Two ACT TWO (First Half) Sequence 3: Fun and Games A Sequence 4: Fun and Games B → Midpoint ACT TWO (Second Half) Sequence 5: Consequences Sequence 6: All Is Lost → Dark Night ACT THREE Sequence 7: Break Into Three → Finale A Sequence 8: Finale B → Resolution
Sequence Length
- •Each sequence: ~12-15 pages
- •Each sequence has its own mini-arc
- •Sequences end on a turn or revelation
Genre Considerations
Action
- •Midpoint is often big action set piece
- •Faster pacing through Act Two
- •Extended finale sequence
Comedy
- •Fun and Games section is critical
- •Midpoint often a comic disaster
- •Third act reconciliation
Drama
- •More time in Dark Night of the Soul
- •Subtler beat placement
- •Character-driven turns
Horror
- •Midpoint: Monster fully revealed
- •All Is Lost: Final girl alone
- •Finale: Confrontation and survival
Thriller
- •Midpoint: Major revelation
- •Bad Guys Close In is literal
- •Ticking clock in Act Three
Structural Analysis Template
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## Structure Analysis: [TITLE] ### Act Breakdown | Act | Pages | Target | Variance | |-----|-------|--------|----------| | One | X-X | 1-25 | [+/-] | | Two | X-X | 25-85 | [+/-] | | Three | X-X | 85-110 | [+/-] | ### Beat Placement | Beat | Target Page | Actual Page | Status | |------|-------------|-------------|--------| | Catalyst | 12 | X | [OK/Early/Late] | | Break Into Two | 25 | X | [OK/Early/Late] | | Midpoint | 55 | X | [OK/Early/Late] | | All Is Lost | 75 | X | [OK/Early/Late] | | Break Into Three | 85 | X | [OK/Early/Late] | ### Assessment [Analysis of structural strengths and issues] ### Recommendations 1. [Specific adjustment] 2. [Specific adjustment]
Common Structural Issues
Act One Too Long
- •Cut setup scenes
- •Enter scenes later
- •Combine expository scenes
Saggy Middle
- •Strengthen midpoint
- •Add reversals
- •Increase obstacles
Rushed Third Act
- •Earn the climax
- •Don't skip Dark Night
- •Resolution needs breath
WTFB Three-Act Template
Per "Words To Film By" methodology, use this simplified template for story planning:
Act One Template
Work out your story using these essential components:
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OPENING EVENT: ___________________________________ (What first happens that grabs attention?) BASIC SITUATION: ___________________________________ (What is the protagonist's normal world?) DISTURBANCE: ___________________________________ (What disrupts the normal world?) DECISION: ___________________________________ (What choice must the protagonist make?) DRAMATIC QUESTION: ___________________________________ (The question that will be answered by the climax)
Act Two Template
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CONFLICTS: ___________________________________ (What opposes the protagonist?) CRISES: ___________________________________ (What moments of critical decision arise?) OBSTACLES: ___________________________________ (What stands in the way?) COMPLICATIONS: ___________________________________ (What makes things worse?) DARK MOMENT: ___________________________________ (The lowest point before the turn)
Act Three Template
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ENLIGHTENMENT: ___________________________________ (What does the protagonist finally understand?) CLIMAX: ___________________________________ (The final confrontation or decision) CATHARSIS: ___________________________________ (The emotional release and resolution)
WTFB Hero's Journey Template
Alternative structure using the 12-step Hero's Journey:
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1. THE ORDINARY WORLD: ___________________________________
(Hero's normal life before the adventure)
2. THE CALL TO ADVENTURE: ___________________________________
(The problem or challenge that appears)
3. THE RELUCTANT HERO: ___________________________________
(Hero hesitates or refuses the call)
4. THE WISE OLD MAN: ___________________________________
(Mentor who provides guidance)
5. INTO THE SPECIAL WORLD: ___________________________________
(Crossing the threshold into adventure)
6. TEST, ALLIES AND ENEMIES: ___________________________________
(Hero is tested, meets friends and foes)
7. THE INMOST CAVE: ___________________________________
(Approach to the most dangerous place)
8. THE SUPREME ORDEAL: ___________________________________
(Major crisis, facing greatest fear)
9. SEIZING THE SWORD: ___________________________________
(Hero gains the reward/knowledge)
10. THE ROAD BACK: ___________________________________
(Return journey begins, often with pursuit)
11. RESURRECTION: ___________________________________
(Final test, transformation complete)
12. RETURN WITH THE ELIXIR: ___________________________________
(Hero returns changed, bearing wisdom)
Narrative Types
Per WTFB, identify your story's narrative approach:
| Type | Description | Example |
|---|---|---|
| Linear | Beginning to end chronologically | Most traditional films |
| Non-Linear | Not chronological | Memento, Pulp Fiction |
| Multi-Narrative | Multiple points of view | Crash, Traffic |
| Dual | Two perspectives or time periods | The Godfather Part II |
| Fragmented | Non-linear sequence | 21 Grams |
| Metafictive | Breaking fourth wall | Deadpool, Ferris Bueller |
| Personal | Autobiography, biopic | The Pursuit of Happyness |
Aristotle's Six Components
The foundational elements of drama (per Aristotle):
- •Plot: The arrangement of events or incidents
- •Characters: Provide motivation, plot, and conflict
- •Language: Dialogue (both dramatic and narrative)
- •Themes: Thought and ideas behind the story
- •Rhythm: Music/mood (the emotional pacing)
- •Spectacle: The set, costumes, and special effects
The Greeks' Essential Truth: A show or scene must have a beginning, middle, and end.
- •Beginning: Protagonist lives a good life but has a great character flaw
- •End of Beginning: Reversal of fortune brought on by the flaw
- •Middle: Protagonist fights change but recognizes error, changes from ignorance to knowledge (too late)
- •End: Catastrophe brings suffering, resulting in soul cleansing (catharsis)
Validation Checklist
- • Three acts properly proportioned
- • Catalyst by page 12
- • Clear Break Into Two
- • Strong Midpoint
- • All Is Lost moment exists
- • Theme stated and proven
- • Character arc complete
- • Opening/Final images mirror or contrast
- • Narrative type identified
- • WTFB template completed
- • Aristotle's six components addressed