Dialogue Craft Skill
Invocation Triggers
Apply this skill when:
- •Polishing dialogue
- •Developing subtext
- •Differentiating character voices
- •Handling exposition
Dialogue Principles
The Purpose of Dialogue
Every line should:
- •Reveal character - How they speak shows who they are
- •Advance plot - Move the story forward
- •Create conflict - Tension between characters
- •Entertain - Be engaging to read/watch
Ideally, each line does 2-3 of these simultaneously.
Subtext
What is Subtext?
The meaning beneath the words. Characters rarely say exactly what they mean.
Surface vs. Subtext
// Surface level only (BAD) JOHN I'm angry at you for lying to me. // With subtext (GOOD) JOHN (quiet) The coffee's cold.
Creating Subtext
Displacement: Talk about something else entirely
SARAH Did you feed the cat? JOHN You know I always forget. // They're talking about how he always lets her down
Deflection: Avoid the real subject
SARAH We need to talk about last night. JOHN Have you seen my keys?
Contradiction: Say the opposite of truth
SARAH Are you okay? JOHN Never better. He won't meet her eyes.
Indirection: Circle around the point
SARAH I saw the ring in your drawer. JOHN It was my mother's. SARAH It's beautiful. JOHN She would have liked you. // Neither mentions the proposal
Voice Differentiation
Elements of Voice
| Element | Range |
|---|---|
| Vocabulary | Simple ↔ Complex |
| Sentence length | Short ↔ Long |
| Formality | Casual ↔ Formal |
| Directness | Blunt ↔ Indirect |
| Humor | Dry ↔ Broad |
| Emotion | Reserved ↔ Expressive |
Voice by Background
- •Education: Vocabulary complexity, grammar
- •Region: Slang, rhythm, expressions
- •Profession: Jargon, verbal habits
- •Age: Generational references, formality
- •Personality: Introvert vs. extrovert patterns
Example: Three Characters, Same Information
// Academic PROFESSOR The statistical probability of survival decreases exponentially beyond the 72-hour threshold. // Street MARCUS Three days, man. After that? You ain't coming back. // Military COMMANDER Window's 72 hours. Then we write them off.
Handling Exposition
The Problem
Audiences need information, but "info dumps" kill scenes.
Exposition Techniques
Conflict: Characters argue about the information
JOHN The company's been laundering money for years. SARAH That's insane. My father built this company. JOHN Then he built it on dirty money.
Discovery: Character learns with audience
Sarah finds the document. Her eyes scan it. SARAH (reading) "Project Nightfall. Initiated 1985..." (looks up) This goes back forty years.
Need to Know: Character explains to someone who needs it
VETERAN You're new. First rule: Never go below deck 5. ROOKIE Why? What's down there? VETERAN That's rule two. Don't ask.
Conflict of Interest: Information becomes ammunition
SARAH I know about the money, John. JOHN (carefully) What money? SARAH The hundred thousand in the offshore account. The one you opened the week before you proposed.
What to Avoid
- •Characters telling each other what they both know
- •"As you know, Bob..." constructions
- •Long explanatory monologues
- •Information that doesn't serve a scene purpose
Dialogue Rhythm
Varying Line Length
SARAH I loved you. JOHN I know. SARAH I would have done anything for you. Given up everything. My career, my family, my future. Everything. JOHN I know.
Beat and Pause
SARAH I found the letters. (beat) JOHN I can explain. SARAH Can you? Long silence. JOHN No.
Overlapping Dialogue
Indicated by -- for interruption:
SARAH I just think we should-- JOHN --Not now. SARAH But if we could just-- JOHN I said not now.
Common Dialogue Problems
On the Nose
Characters stating emotions directly.
// BAD SARAH I feel betrayed and hurt by your actions. // BETTER SARAH (sliding off ring) Here. I won't be needing this.
Greeting Rituals
Unnecessary pleasantries.
// BAD JOHN Hello, Sarah. How are you? SARAH I'm fine, thanks. And you? JOHN Good, good. Thanks for meeting me. // BETTER JOHN (seated, waiting) You're late. SARAH (sitting) You're lucky I came at all.
Identical Voices
All characters sound the same.
Test: Cover character names. Can you tell who's speaking?
Speechifying
Characters make speeches instead of conversation.
Break long speeches with:
- •Interruptions
- •Action beats
- •Other character reactions
- •Internal contradiction
Dialogue Polish Checklist
Per Line
- • Could this be cut? (If yes, cut it)
- • Does it reveal character?
- • Does it advance plot?
- • Is there subtext?
- • Is it speakable?
Per Scene
- • Is there conflict in the conversation?
- • Do voices sound distinct?
- • Is exposition earned?
- • Are there moments of silence?
- • Does rhythm vary?
Per Script
- • Can characters be identified by voice alone?
- • Is subtext consistent per character?
- • Are relationships clear through dialogue?
- • Does dialogue evolve as characters do?