Unity ECS Patterns
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Use this skill when
- •Building high-performance Unity games
- •Managing thousands of entities efficiently
- •Implementing data-oriented game systems
- •Optimizing CPU-bound game logic
- •Converting OOP game code to ECS
- •Using Jobs and Burst for parallelization
Do not use this skill when
- •The task is unrelated to unity ecs patterns
- •You need a different domain or tool outside this scope
Instructions
- •Clarify goals, constraints, and required inputs.
- •Apply relevant best practices and validate outcomes.
- •Provide actionable steps and verification.
- •If detailed examples are required, open
resources/implementation-playbook.md.
Resources
- •
resources/implementation-playbook.mdfor detailed patterns and examples.