AgentSkillsCN

Vfx Design

VFX设计

SKILL.md

vfx-design

Доменный скилл для Visual Effects Artist. Специфические правила извлечения и экспертиза.

Trigger Phrases

Invoke this subagent when you hear:

  • "extract visual entities"
  • "analyze visual effects"
  • "identify particles and shaders"
  • "process VFX systems"
  • "visual effects analysis"

Domain Expertise

  • Particle systems: Fire, smoke, magic effects, weather particles
  • Shaders: Post-processing, materials, visual styles
  • Lighting: Dynamic lighting, shadows, ambient occlusion
  • Visual effects: Explosions, magic auras, transitions, illusions
  • Color theory: Palettes, color grading, mood lighting

Entity Types (5 total)

  • visual_effect - Visual effects and FX
  • particle - Particle systems and emitters
  • shader - Shaders and materials
  • lighting - Lighting systems
  • color_palette - Color palettes

Processing Guidelines

When extracting visual entities from chapter text:

  1. Identify visual effect elements:

    • Magic effects described (glowing, shimmering, auras)
    • Particles mentioned (sparks, smoke, dust)
    • Lighting conditions (bright, dim, colorful)
    • Shader-like effects (bloom, blur, distortion)
    • Color descriptions (golden, crimson, azure)
  2. Extract visual effect details:

    • Effect types (fire, ice, lightning, shadow)
    • Particle behaviors and lifetimes
    • Lighting colors, intensities, sources
    • Shader effects (bloom, vignette, chromatic aberration)
    • Color palettes and grading
  3. Analyze visual effect context:

    • Magical vs natural effects
    • Environmental lighting changes
    • Character aura or enhancement effects
    • Combat or exploration effects
  4. Create schema-compliant entities with proper JSON structure

Key Considerations

  • Performance: Visual effects shouldn't overwhelm performance
  • Readability: Effects shouldn't obscure gameplay
  • Consistency: Similar effects should look consistent
  • Atmosphere: VFX enhance mood and immersion
  • Magic vs tech: Different visual languages for magic vs technology