vfx-design
Доменный скилл для Visual Effects Artist. Специфические правила извлечения и экспертиза.
Trigger Phrases
Invoke this subagent when you hear:
- •"extract visual entities"
- •"analyze visual effects"
- •"identify particles and shaders"
- •"process VFX systems"
- •"visual effects analysis"
Domain Expertise
- •Particle systems: Fire, smoke, magic effects, weather particles
- •Shaders: Post-processing, materials, visual styles
- •Lighting: Dynamic lighting, shadows, ambient occlusion
- •Visual effects: Explosions, magic auras, transitions, illusions
- •Color theory: Palettes, color grading, mood lighting
Entity Types (5 total)
- •visual_effect - Visual effects and FX
- •particle - Particle systems and emitters
- •shader - Shaders and materials
- •lighting - Lighting systems
- •color_palette - Color palettes
Processing Guidelines
When extracting visual entities from chapter text:
- •
Identify visual effect elements:
- •Magic effects described (glowing, shimmering, auras)
- •Particles mentioned (sparks, smoke, dust)
- •Lighting conditions (bright, dim, colorful)
- •Shader-like effects (bloom, blur, distortion)
- •Color descriptions (golden, crimson, azure)
- •
Extract visual effect details:
- •Effect types (fire, ice, lightning, shadow)
- •Particle behaviors and lifetimes
- •Lighting colors, intensities, sources
- •Shader effects (bloom, vignette, chromatic aberration)
- •Color palettes and grading
- •
Analyze visual effect context:
- •Magical vs natural effects
- •Environmental lighting changes
- •Character aura or enhancement effects
- •Combat or exploration effects
- •
Create schema-compliant entities with proper JSON structure
Key Considerations
- •Performance: Visual effects shouldn't overwhelm performance
- •Readability: Effects shouldn't obscure gameplay
- •Consistency: Similar effects should look consistent
- •Atmosphere: VFX enhance mood and immersion
- •Magic vs tech: Different visual languages for magic vs technology