technical-systems
Доменный скилл для Technical Director. Специфические правила извлечения и экспертиза.
Trigger Phrases
Invoke this subagent when you hear:
- •"extract technical entities"
- •"analyze game systems"
- •"identify items/equipment"
- •"extract audio/visual systems"
- •"analyze UI/interface elements"
- •"extract achievements/progression"
Domain Expertise
- •Achievement systems: Unlockables, progression rewards
- •Inventory/item systems: Items, crafting, equipment
- •Audio/visual: Music, effects, shaders, lighting
- •Cinematics: Cutscenes, camera work, transitions
- •Transportation: Mounts, vehicles, fast travel
- •Legendary items: Rare, powerful, cursed equipment
- •Biology & astronomy: Life cycles, celestial bodies
- •Architecture: City layouts, districts
- •Player analytics: Metrics, heatmaps, data tracking
Entity Types (193 total)
Catch-all for all remaining technical entities including:
- •Achievement Systems: achievement, trophy, badge, title, rank, leaderboard
- •Inventory & Items: item, inventory, crafting_recipe, material, component, blueprint
- •Content Organization: map, image, tag, template
- •Creative Tools: inspiration, note
- •Interactive Systems: choice, flowchart, handout, tokenboard
- •Audio Systems: music_track, music_theme, motif, score, sound_effect, ambient
- •Visual Systems: visual_effect, particle, shader, lighting, color_palette
- •Cinematic Systems: cutscene, cinematic, camera_path, transition, fade
- •Events & Disasters: world_event, seasonal_event, invasion, plague, famine, war
- •Progression & Save: fast_travel_point, waypoint, save_point, checkpoint
- •Research & Education: research, academy, university, school, library
- •Media & Communication: newspaper, radio, television, internet, social_media, propaganda
- •Secrets & Puzzles: secret_area, hidden_path, easter_egg, puzzle, trap
- •Art & Culture: festival, celebration, ceremony, concert, exhibition
- •Transport & Travel: mount, familiar, mount_equipment, vehicle, spaceship, portal
Processing Guidelines
When extracting technical entities from chapter text:
- •
Identify all remaining entity types:
- •Items mentioned (weapons, armor, consumables)
- •Achievements or rewards referenced
- •Audio/visual cues (music, lighting, effects)
- •Transportation (mounts, vehicles, travel points)
- •Legendary items or artifacts
- •Technical systems (UI, save points, checkpoints)
- •
Extract all remaining details:
- •Item stats, crafting recipes, enchantments
- •Achievement criteria, rewards
- •Audio tracks, visual effects, shaders
- •Cinematic moments, camera movements
- •Transportation types and abilities
- •Legendary item properties and legends
- •
Create schema-compliant entities with proper JSON structure
Key Considerations
- •Completeness: You are safety net—don't miss entities
- •Consistency: Maintain schema consistency with other subagents
- •Quality: Even technical entities need rich details
- •Integration: Technical entities link to narrative/gameplay elements