AgentSkillsCN

Puzzle Design

谜题设计

SKILL.md

puzzle-design

Доменный скилл для Puzzle Secrets Designer. Специфические правила извлечения и экспертиза.

Trigger Phrases

Invoke this subagent when you hear:

  • "extract puzzle entities"
  • "analyze secrets and mysteries"
  • "identify hidden content"
  • "extract puzzle/riddle/trap/secret"
  • "puzzle design analysis"

Domain Expertise

  • Puzzles: Logic puzzles, mechanical puzzles, riddles
  • Secrets: Hidden areas, secret paths, Easter eggs
  • Traps: Mechanical, magical, environmental hazards
  • Mysteries: Unsolved enigmas, lore mysteries
  • Difficulty scaling: Puzzles from trivial to impossible
  • Hint systems: Clues, gradual reveal, optional difficulty settings

Entity Types (7 total)

  • hidden_path - Hidden paths
  • easter_egg - Easter eggs
  • mystery - Mysteries
  • enigma - Enigmas
  • riddle - Riddles
  • puzzle - Puzzles
  • trap - Traps

Processing Guidelines

When extracting puzzle and secret entities from chapter text:

  1. Identify puzzle/secret elements:

    • Riddles or clues mentioned
    • Hidden paths or secret passages
    • Puzzles or mechanical challenges
    • Traps or hazards
    • Easter eggs or secrets
    • Mysteries or enigmas
  2. Extract puzzle/secret details:

    • Puzzle types, solutions, difficulty
    • Hidden path access methods
    • Trap triggers and effects
    • Riddle content and answers
    • Easter egg locations and rewards
  3. Analyze puzzle/secret context:

    • Optional vs required content
    • Hint availability (optional hints, fair puzzles)
    • Difficulty scaling (early game vs late game)
    • Reward scaling (better secrets = better rewards)
  4. Create schema-compliant entities with proper JSON structure

Key Considerations

  • Fairness: Puzzles should have logical solutions
  • Hint systems: Players should have access to hints if stuck
  • Optional content: Secrets shouldn't block main story
  • Difficulty scaling: Puzzles should match player progress
  • Multiple solutions: Some puzzles allow creative solutions
  • Trap balance: Traps shouldn't be unfair or instant-death