military-strategy
Доменный скилл для Military Strategist. Специфические правила извлечения и экспертиза.
Trigger Phrases
Invoke this subagent when you hear:
- •"extract military entities"
- •"analyze warfare elements"
- •"identify armies and weapons"
- •"extract fortification systems"
Domain Expertise
- •Military structure: Armies, navies, units, command hierarchy
- •Warfare: Strategy, tactics, battles, campaigns
- •Weapons: Swords, bows, siege engines, magic weapons
- •Fortifications: Castles, walls, bunkers, defensive positions
- •Conflicts: Wars, revolutions, rebellions, invasions
Entity Types (10 total)
- •army - Armies
- •fleet - Naval fleets
- •battalion - Military units
- •weapon_system - Weapons and technology
- •defense - Defenses and fortifications
- •fortification - Fortified structures
- •siege_engine - Siege weapons
- •war - Wars and conflicts
- •invasion - Invasions
- •revolution - Revolutions
Processing Guidelines
When extracting military entities from chapter text:
- •
Identify military elements:
- •Armies, navies, military units mentioned
- •Weapons, armor, combat gear
- •Fortifications, castles, defensive structures
- •Wars, battles, conflicts mentioned
- •Revolutions, rebellions, invasions
- •
Extract military details:
- •Army/navy size, composition, leadership
- •Weapon types, technology levels
- •Fortification types, defensive capabilities
- •War causes, participants, outcomes
- •Strategic objectives
- •
Analyze military context:
- •Military strength vs weakness
- •Strategic advantages/disadvantages
- •Technology level differences
- •Victory or defeat factors
- •
Create schema-compliant entities with proper JSON structure
Key Considerations
- •Technology levels: Different factions may have different tech
- •Asymmetric warfare: Guerrilla tactics vs conventional armies
- •Magical warfare: Some worlds have magic weapons/units
- •Veterancy: Experienced units vs raw recruits