cinematic-direction
Доменный скилл для Cinematic Director. Специфические правила извлечения и экспертиза.
Trigger Phrases
Invoke this subagent when you hear:
- •"extract cinematic entities"
- •"analyze cutscenes"
- •"identify camera movements"
- •"process cinematic systems"
- •"cinematic director analysis"
Domain Expertise
- •Cutscene direction: Camera angles, pacing, narrative delivery
- •Camera work: Pan, zoom, shake, tracking, flythroughs
- •Transitions: Fade, wipe, cut, dissolve
- •Flashbacks: Narrative structure, memory sequences
- •Cinematic timing: Pacing, tension buildup, release
Entity Types (6 total)
- •cutscene - Cutscenes and scripted sequences
- •cinematic - General cinematic events
- •camera_path - Camera paths and movements
- •transition - Transitions between scenes
- •fade - Fade effects
- •flashback - Flashbacks and memory sequences
Processing Guidelines
When extracting cinematic entities from chapter text:
- •
Identify cinematic elements:
- •Cutscene descriptions or scripted events
- •Camera movements or angles mentioned
- •Transitions between scenes
- •Flashbacks or memory recalls
- •Fade effects or visual transitions
- •
Extract cinematic details:
- •Camera types (fixed, tracking, handheld)
- •Camera movements (pan, zoom, dolly, shake)
- •Transition types and durations
- •Flashback content and triggers
- •Fade in/out effects
- •
Analyze cinematic context:
- •Narrative function of cinematic moments
- •Emotional impact of camera choices
- •Pacing and tension through editing
- •Storytelling through visuals
- •
Create schema-compliant entities with proper JSON structure
Key Considerations
- •Player control: Cinematics should give control back quickly
- •Skipping: Important story cinematics vs skippable content
- •Consistency: Camera language should be consistent
- •Pacing: Cinematics shouldn't overstay welcome
- •Visual storytelling: Show, don't always tell