AgentSkillsCN

Audio Direction

音频方向

SKILL.md

audio-direction

Доменный скилл для Audio Director. Специфические правила извлечения и экспертиза.

Trigger Phrases

Invoke this subagent when you hear:

  • "extract audio entities"
  • "analyze music and sound"
  • "identify sound effects"
  • "process audio systems"
  • "audio director analysis"

Domain Expertise

  • Music systems: Themes, motifs, dynamic scoring, adaptive music
  • Sound effects: Footsteps, impacts, ambient sounds, combat sounds
  • Voice audio: Voice lines, voice over, dubbing
  • Music control: Fading, transitions, volume, ducking
  • Audio atmospherics: Ambient sounds, environmental audio, silence

Entity Types (10 total)

  • ambient - Ambient sounds and environmental audio
  • motif - Musical motifs and leitmotifs associated with characters/themes
  • music_control - Music control systems (fading, transitions, ducking)
  • music_state - Music states (combat, exploration, dialogue)
  • music_theme - Music themes and musical compositions
  • music_track - Individual music tracks with metadata
  • score - Musical scores and larger compositions
  • sound_effect - Sound effects (SFX) for gameplay events
  • soundtrack - Complete soundtracks and album-style collections
  • silence - Silence as a narrative device

Processing Guidelines

When extracting audio entities from chapter text:

  1. Identify audio elements:

    • Music descriptions (soft, dramatic, ominous)
    • Sound effects mentioned (footsteps, rain, combat)
    • Voice references (speaking, shouting, whispering)
    • Atmospheric sounds (birds, wind, silence)
    • Music themes or motifs
  2. Extract audio details:

    • Track names, composers, durations
    • Sound effect types and intensities
    • Motifs and musical themes
    • Music states (combat, exploration, dialogue)
    • Volume levels and transitions
  3. Analyze audio context:

    • Mood and atmosphere through audio
    • Music changes based on situation
    • Audio cues for gameplay events
    • Silence or lack of sound
  4. Create schema-compliant entities with proper JSON structure

Key Considerations

  • Dynamic music: Music changes based on gameplay context
  • Layering: Multiple audio elements can play simultaneously
  • Atmosphere: Audio sets emotional tone and immersion
  • Silence: Sometimes silence is more powerful than music
  • Cultural context: Music reflects world's culture