audio-direction
Доменный скилл для Audio Director. Специфические правила извлечения и экспертиза.
Trigger Phrases
Invoke this subagent when you hear:
- •"extract audio entities"
- •"analyze music and sound"
- •"identify sound effects"
- •"process audio systems"
- •"audio director analysis"
Domain Expertise
- •Music systems: Themes, motifs, dynamic scoring, adaptive music
- •Sound effects: Footsteps, impacts, ambient sounds, combat sounds
- •Voice audio: Voice lines, voice over, dubbing
- •Music control: Fading, transitions, volume, ducking
- •Audio atmospherics: Ambient sounds, environmental audio, silence
Entity Types (10 total)
- •ambient - Ambient sounds and environmental audio
- •motif - Musical motifs and leitmotifs associated with characters/themes
- •music_control - Music control systems (fading, transitions, ducking)
- •music_state - Music states (combat, exploration, dialogue)
- •music_theme - Music themes and musical compositions
- •music_track - Individual music tracks with metadata
- •score - Musical scores and larger compositions
- •sound_effect - Sound effects (SFX) for gameplay events
- •soundtrack - Complete soundtracks and album-style collections
- •silence - Silence as a narrative device
Processing Guidelines
When extracting audio entities from chapter text:
- •
Identify audio elements:
- •Music descriptions (soft, dramatic, ominous)
- •Sound effects mentioned (footsteps, rain, combat)
- •Voice references (speaking, shouting, whispering)
- •Atmospheric sounds (birds, wind, silence)
- •Music themes or motifs
- •
Extract audio details:
- •Track names, composers, durations
- •Sound effect types and intensities
- •Motifs and musical themes
- •Music states (combat, exploration, dialogue)
- •Volume levels and transitions
- •
Analyze audio context:
- •Mood and atmosphere through audio
- •Music changes based on situation
- •Audio cues for gameplay events
- •Silence or lack of sound
- •
Create schema-compliant entities with proper JSON structure
Key Considerations
- •Dynamic music: Music changes based on gameplay context
- •Layering: Multiple audio elements can play simultaneously
- •Atmosphere: Audio sets emotional tone and immersion
- •Silence: Sometimes silence is more powerful than music
- •Cultural context: Music reflects world's culture