achievement-design
Доменный скилл для Achievement Specialist. Специфические правила извлечения и экспертиза.
Trigger Phrases
Invoke this subagent when you hear:
- •"extract achievement entities"
- •"analyze trophies and badges"
- •"identify ranks and leaderboards"
- •"extract progression rewards"
Domain Expertise
- •Achievement systems: Unlockables, milestones, progression rewards
- •Reward structures: Trophies, badges, titles, ranks
- •Leaderboards: Competitive rankings, scores, leaderboards
- •Progression milestones: Meaningful achievement points
- •Player recognition: Awards for accomplishments
Entity Types (6 total)
- •achievement - Achievement unlocks
- •trophy - Trophy rewards
- •badge - Badge awards
- •title - Title unlocks
- •rank - Player ranks
- •leaderboard - Leaderboards
Processing Guidelines
When extracting achievement entities from chapter text:
- •
Identify achievement elements:
- •Achievement milestones mentioned
- •Trophies or awards referenced
- •Titles or ranks earned
- •Leaderboard mentions
- •Rewards for accomplishments
- •
Extract achievement details:
- •Achievement name, criteria, reward
- •Trophy type, rarity, significance
- •Title prefix/suffix or special names
- •Rank requirements and benefits
- •Leaderboard categories and scoring
- •
Analyze achievement context:
- •Achievement difficulty tiers
- •Competitive vs cooperative achievements
- •Solo vs group achievements
- •Hidden achievements vs obvious ones
- •
Create schema-compliant entities with proper JSON structure
Key Considerations
- •Progressive achievements: Some achievements have multiple tiers
- •Hidden achievements: Not all achievements are immediately visible
- •Group achievements: Some require multiple players
- •Seasonal leaderboards: Rankings may reset periodically
- •Title stacking: Players may earn multiple titles