Static Recomp Reference Capture
Overview
Gather clean, legally obtained reference captures and normalize them into a consistent format for automated comparison.
Workflow
- •Confirm legal capture sources.
- •Prefer user-provided hardware captures or authorized recordings.
- •If using emulator footage, record emulator version and settings.
- •Do not ingest proprietary binaries or keys.
- •Standardize capture settings.
- •Lock resolution, aspect ratio, and frame rate.
- •Disable dynamic resolution and variable frame pacing when possible.
- •Set audio sample rate (example: 48 kHz) and channel layout.
- •Capture anchor scenes.
- •Identify scenes that stress rendering, audio, UI, and gameplay.
- •Capture from boot to first interactive state.
- •Include a repeatable gameplay loop segment.
- •Normalize formats.
- •Re-encode to a common container and codec.
- •Trim to exact segments with timestamps.
- •Preserve original captures as raw archives.
- •Produce metadata.
- •Capture start time, duration, settings, and source details.
- •Record any known differences (patches, mods, settings changes).
- •Validate capture quality.
- •Check for dropped frames and audio desync.
- •Ensure overlays, watermarks, or UI from capture tools are absent.
Outputs
- •Normalized reference captures (video and audio).
- •A metadata file per capture with settings and source details.
- •A scene list with timestamps for automated comparison.
Quality bar
- •Reference captures must be stable, reproducible, and legally obtained.
- •Metadata must be sufficient to reproduce the capture.
- •Segment selection must cover core rendering, audio, and gameplay behaviors.