AgentSkillsCN

r3f-router

React Three Fiber 项目的决策框架。根据任务需求,路由至专门的 R3F 技能(基础、几何、材料、性能、drei)。适用于启动 R3F 项目,或需要指导以决定如何组合 R3F 技能时使用。

SKILL.md
--- frontmatter
name: r3f-router
description: Decision framework for React Three Fiber projects. Routes to specialized R3F skills (fundamentals, geometry, materials, performance, drei) based on task requirements. Use when starting an R3F project or needing guidance on which R3F skills to combine.

R3F Router

Routes to 5 specialized React Three Fiber skills based on task requirements.

Routing Protocol

  1. Classify — Identify primary task type from user request
  2. Match — Find skill(s) with highest signal match
  3. Combine — Most R3F tasks need 2-4 skills together
  4. Load — Read matched SKILL.md files before implementation

Quick Route

Tier 1: Core (Always Consider)

Task TypeSkillPrimary Signal Words
Scene setupr3f-fundamentalscanvas, scene, camera, lights, render, useFrame
Custom shapesr3f-geometrygeometry, vertices, bufferAttribute, instancing, mesh
Surface appearancer3f-materialsmaterial, shader, texture, uniform, color, PBR

Tier 2: Enhanced (Add When Needed)

Task TypeSkillPrimary Signal Words
Optimizationr3f-performanceperformance, FPS, draw calls, LOD, culling, memory
Helpers/Controlsr3f-dreiOrbitControls, useGLTF, Text, Environment, Html

Signal Matching Rules

Priority Order

When multiple signals present, resolve by priority:

  1. Explicit component — "add OrbitControls" → r3f-drei
  2. Specific technique — "use instancing" → r3f-geometry
  3. Problem domain — "custom shader" → r3f-materials
  4. Default tier — Fall back to r3f-fundamentals

Confidence Scoring

  • High (3+ signals) — Route immediately
  • Medium (1-2 signals) — Route with r3f-fundamentals as base
  • Low (0 signals) — Ask user for clarification

Common Combinations

Basic 3D Scene (3 skills)

code
r3f-fundamentals → Canvas, camera, lights, render loop
r3f-drei         → OrbitControls, Environment, helpers
r3f-materials    → MeshStandardMaterial, textures

Wiring: Fundamentals provides scene structure, drei adds controls and environment, materials define appearance.

Custom Shader Effect (3 skills)

code
r3f-fundamentals → Scene setup, useFrame for animation
r3f-geometry     → Custom BufferGeometry if needed
r3f-materials    → ShaderMaterial, uniforms, GLSL

Wiring: Fundamentals handles render loop, materials provides shader infrastructure.

Particle System (4 skills)

code
r3f-fundamentals → Scene, camera, render loop
r3f-geometry     → InstancedMesh, buffer attributes
r3f-materials    → Custom particle shader
r3f-performance  → Optimization, draw call reduction

Wiring: Geometry provides instancing, materials handles particle rendering, performance ensures smooth animation.

Product Visualization (4 skills)

code
r3f-fundamentals → Scene structure
r3f-drei         → useGLTF, Environment, ContactShadows, OrbitControls
r3f-materials    → PBR materials, environment mapping
r3f-performance  → LOD, texture optimization

Wiring: Drei loads model and provides studio setup, materials ensures realistic rendering.

Large Scene (4 skills)

code
r3f-fundamentals → Base scene management
r3f-geometry     → Merged geometry, instancing
r3f-performance  → LOD, culling, lazy loading
r3f-drei         → Bounds, Preload, Detailed

Wiring: Performance strategies combined with geometry optimization for smooth rendering.

Decision Table

ScenarioModel LoadingCustom ShapesCustom ShadersOptimizationRoute To
Simple viewerYesNoNoNofundamentals + drei
Custom geometryNoYesNoNofundamentals + geometry
Shader artNoMaybeYesNofundamentals + materials + geometry
Game/simulationMaybeYesMaybeYesall skills
Product vizYesNoNoMaybefundamentals + drei + materials
ParticlesNoYesYesYesfundamentals + geometry + materials + performance

Skill Dependencies

code
r3f-fundamentals (foundation)
├── r3f-geometry (extends fundamentals)
├── r3f-materials (extends fundamentals)
├── r3f-drei (extends fundamentals)
└── r3f-performance (applies to all)
  • Always start with r3f-fundamentals
  • r3f-geometry and r3f-materials often used together
  • r3f-drei can replace manual implementations
  • r3f-performance applies optimization to any combination

Fallback Behavior

  • Unknown task type → Start with r3f-fundamentals + r3f-drei
  • No clear signals → Ask: "What are you trying to render?" and "Any specific effects needed?"
  • Conflicting signals → Prefer r3f-drei abstractions over manual implementations

Quick Decision Flowchart

code
User Request
     │
     ▼
┌─────────────────────┐
│ Need 3D model?      │──Yes──▶ r3f-drei (useGLTF)
└─────────────────────┘
     │ No
     ▼
┌─────────────────────┐
│ Custom geometry?    │──Yes──▶ r3f-geometry
└─────────────────────┘
     │ No
     ▼
┌─────────────────────┐
│ Custom shader?      │──Yes──▶ r3f-materials
└─────────────────────┘
     │ No
     ▼
┌─────────────────────┐
│ Performance issues? │──Yes──▶ r3f-performance
└─────────────────────┘
     │ No
     ▼
┌─────────────────────┐
│ Controls/helpers?   │──Yes──▶ r3f-drei
└─────────────────────┘
     │ No
     ▼
r3f-fundamentals (default)

Reference

See individual skill files for detailed patterns:

  • /mnt/skills/user/r3f-fundamentals/SKILL.md
  • /mnt/skills/user/r3f-geometry/SKILL.md
  • /mnt/skills/user/r3f-materials/SKILL.md
  • /mnt/skills/user/r3f-performance/SKILL.md
  • /mnt/skills/user/r3f-drei/SKILL.md