Immersive Visuals Router
Master router dispatching to 6 domain routers for comprehensive visual experiences.
Routing Protocol
- •Classify — Identify primary domains from user request
- •Route to Domain — Select appropriate domain router(s)
- •Combine Domains — Most projects need 3-4 domains together
- •Load Skills — Domain routers will load specific skills
Domain Overview
| Domain | Router | Skills | Focus |
|---|---|---|---|
| 3D Rendering | r3f-router | 6 | React Three Fiber, scenes, materials, camera |
| Shaders | shaders-router | 5 | GLSL, custom materials, visual effects |
| Particles | particles-router | 4 | Particle systems, physics, GPU optimization |
| Post-Processing | postfx-router | 3 | Bloom, effects, EffectComposer |
| Animation | gsap-router | 4 | GSAP tweens, timelines, scroll, React |
| Audio | audio-router | 3 | Playback, analysis, audio-reactive |
Total: 6 routers, 25 specialized skills
Quick Route by Project Type
3D Scene (R3F Focus)
code
Primary: r3f-router → Scene setup, components, materials Secondary: postfx-router → Bloom, cinematic effects Optional: gsap-router → Camera animations
Audio Visualizer
code
Primary: audio-router → Playback, analysis, reactive
Secondary: r3f-router → 3D scene for visuals
Supporting: shaders-router → Custom visual effects
postfx-router → Bloom, glow
particles-router → Beat-reactive particles
Creative Coding / Generative Art
code
Primary: shaders-router → Custom fragment shaders Secondary: r3f-router → Render pipeline Supporting: postfx-router → Effects chain
Interactive Experience
code
Primary: r3f-router → 3D scene, interaction
Secondary: gsap-router → Smooth animations
Supporting: postfx-router → Visual polish
audio-router → Sound feedback
Countdown / Event Page
code
Primary: gsap-router → Sequenced animations
Secondary: r3f-router → 3D elements
Supporting: postfx-router → Dramatic effects
audio-router → Ambient, countdown audio
particles-router → Celebration effects
Particle-Heavy Effect
code
Primary: particles-router → Particle systems
Secondary: r3f-router → Scene setup
Supporting: postfx-router → Bloom for particles
shaders-router → Custom particle shaders
Signal-Based Routing
Domain Detection Signals
r3f-router (3D Rendering):
- •"3D", "Three.js", "R3F", "React Three Fiber"
- •"scene", "mesh", "geometry", "camera"
- •"3D model", "GLTF", "environment"
- •"orbit controls", "transform"
shaders-router (Custom Shaders):
- •"shader", "GLSL", "fragment", "vertex"
- •"custom material", "uniform"
- •"procedural", "noise", "pattern"
- •"ray marching", "SDF"
particles-router (Particle Systems):
- •"particle", "emitter", "particle system"
- •"dust", "sparks", "confetti", "stars"
- •"instancing", "GPU particles"
postfx-router (Post-Processing):
- •"bloom", "glow", "post-processing"
- •"vignette", "chromatic aberration"
- •"depth of field", "color grading"
- •"EffectComposer"
gsap-router (Animation):
- •"GSAP", "GreenSock", "animate"
- •"timeline", "sequence", "tween"
- •"scroll animation", "ScrollTrigger"
- •"entrance animation"
audio-router (Audio):
- •"audio", "music", "sound"
- •"visualizer", "audio reactive"
- •"beat", "frequency", "FFT"
- •"Tone.js"
Domain Combinations
Cinematic 3D Scene
code
r3f-router → Scene, camera, lighting shaders-router → Custom materials postfx-router → Bloom, color grading, vignette gsap-router → Camera movements
Music Visualizer
code
audio-router → Load music, analyze frequencies r3f-router → 3D visualization geometry shaders-router → Audio-reactive shaders particles-router → Beat-triggered particles postfx-router → Bloom, chromatic aberration
Landing Page Hero
code
r3f-router → Background 3D scene gsap-router → Text animations, scroll effects postfx-router → Subtle bloom, film grain
Interactive Installation
code
r3f-router → 3D environment particles-router → Interaction feedback gsap-router → Transition animations audio-router → Sound feedback postfx-router → Immersive effects
Product Showcase
code
r3f-router → 3D product model gsap-router → Rotation, zoom animations postfx-router → Lighting effects, environment
Temporal Collapse Stack
Complete domain routing for the New Year countdown:
code
┌─────────────────────────────────────────────────┐ │ TEMPORAL COLLAPSE PROJECT │ ├─────────────────────────────────────────────────┤ │ │ │ ┌─────────────┐ ┌─────────────┐ │ │ │ r3f-router │ │gsap-router │ │ │ │ - Scene │ │ - Digit flip│ │ │ │ - Digits │ │ - Sequences │ │ │ │ - Camera │ │ - Countdown │ │ │ └──────┬──────┘ └──────┬──────┘ │ │ │ │ │ │ ┌──────┴────────────────┴──────┐ │ │ │ postfx-router │ │ │ │ - Bloom (cosmic glow) │ │ │ │ - Chromatic aberration │ │ │ │ - Vignette (void edge) │ │ │ └──────────────┬───────────────┘ │ │ │ │ │ ┌──────────────┴───────────────┐ │ │ │ particles-router │ │ │ │ - Time dilation particles │ │ │ │ - Star field │ │ │ │ - Celebration burst │ │ │ └──────────────┬───────────────┘ │ │ │ │ │ ┌──────────────┴───────────────┐ │ │ │ audio-router │ │ │ │ - Cosmic ambient loop │ │ │ │ - Countdown ticks │ │ │ │ - Beat-reactive visuals │ │ │ │ - Celebration music │ │ │ └──────────────────────────────┘ │ │ │ └─────────────────────────────────────────────────┘
Domain Responsibilities
| Domain | Temporal Collapse Role |
|---|---|
| r3f | 3D countdown digits, camera orbit, environment |
| shaders | Digit morphing effect, custom glow material |
| particles | Time dilation particles, star field, celebration |
| postfx | Bloom on digits, vignette, chromatic on beat |
| gsap | Digit flip animation, intensity ramp, celebration |
| audio | Ambient loop, ticks, beat detection, celebration |
Color Palette Reference
javascript
const TEMPORAL_PALETTE = {
void: '#050508', // Background
cyan: '#00F5FF', // Primary glow
magenta: '#FF00FF', // Accent
gold: '#FFD700', // Celebration highlight
white: '#FFFFFF' // Text, bright elements
};
Project Initialization Guide
Step 1: Identify Core Requirements
- •What is the primary visual experience?
- •Is there audio involvement?
- •Does it need animation/interaction?
- •What level of visual fidelity?
Step 2: Select Primary Domain
Choose the domain that represents the main technical challenge.
Step 3: Add Supporting Domains
Based on secondary requirements:
- •Need glow effects? →
postfx-router - •Need smooth animations? →
gsap-router - •Need particles? →
particles-router - •Need audio? →
audio-router - •Need custom materials? →
shaders-router
Step 4: Load Domain Skills
Each domain router will direct to specific skills.
Performance Considerations
By Domain
| Domain | Performance Impact | Optimization |
|---|---|---|
| r3f | Medium-High | LOD, frustum culling |
| shaders | Low-High* | Simplify math, reduce loops |
| particles | High | GPU instancing, LOD |
| postfx | Medium-High | Reduce passes, resolution |
| gsap | Low | Kill unused tweens |
| audio | Low | Appropriate FFT size |
*Depends on shader complexity
Recommended Limits
- •Particles: 10,000-50,000 with instancing
- •Post-processing passes: 3-5 max
- •Shader uniforms: Keep minimal
- •Audio FFT: 128-256 for reactive, 1024+ for visualization
Fallback Routing
- •"3D" mentioned → Start with
r3f-router - •"Visualizer" mentioned →
audio-router+r3f-router - •"Animation" only →
gsap-router - •"Effect" unclear →
postfx-router - •No clear signals → Ask about project type
Skill Dependencies
code
r3f-router ├── Independent (can use alone) └── Enhanced by: shaders, postfx, particles shaders-router ├── Requires: r3f (for Three.js context) └── Enhanced by: postfx particles-router ├── Requires: r3f (for scene) └── Enhanced by: postfx (bloom), shaders (custom) postfx-router ├── Requires: r3f (for scene) └── Enhanced by: shaders (custom effects) gsap-router ├── Independent (can use alone) └── Enhanced by: r3f (3D animation) audio-router ├── Independent (can use alone) └── Enhanced by: all domains for reactive visuals
Quick Reference Matrix
| Project Type | R3F | Shaders | Particles | PostFX | GSAP | Audio |
|---|---|---|---|---|---|---|
| 3D Scene | ● | ○ | ○ | ● | ○ | - |
| Visualizer | ● | ● | ● | ● | - | ● |
| Landing Page | ● | - | ○ | ● | ● | - |
| Particle Effect | ● | ○ | ● | ● | - | - |
| Countdown | ● | ○ | ● | ● | ● | ● |
| Product 3D | ● | - | - | ● | ● | - |
| Generative Art | ● | ● | ○ | ○ | - | - |
● Required ○ Optional - Not needed