AgentSkillsCN

Building Systems Router

建筑系统路由器

SKILL.md

Building Systems Router

Routes to specialized sub-skills for 3D building game mechanics.

Sub-Skills

Sub-SkillUse When
performanceLOD, culling, instancing, draw call optimization
physicsCollision detection, structural integrity, gravity systems
multiplayerState sync, netcode, server-authoritative building
terrainVoxel systems, procedural terrain, chunk management

Quick Decision Tree

  1. Performance issues? → Load performance
  2. Structures collapsing/physics? → Load physics
  3. Syncing builds across players? → Load multiplayer
  4. Terrain modification? → Load terrain

Architecture Overview

code
BuildingSystem
├── GridManager (snap points, placement validation)
├── StructureManager (integrity, connections)
├── RenderManager (LOD, batching, culling)
├── PhysicsManager (collision, destruction)
└── NetworkManager (sync, authority)

Common Combinations

  • Single-player builder: performance + physics
  • Online survival: multiplayer + physics + terrain
  • Creative mode: performance + terrain